Removing warnings in half of magic tools by some GCI students.
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5a85cef991
commit
0a2072e334
24 changed files with 924 additions and 377 deletions
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@ -42,10 +42,27 @@ static int foam_mask_w, foam_mask_h;
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static int * foam_mask, * foam_mask_tmp;
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static SDL_Surface * foam_7, * foam_5, * foam_3, * foam_1;
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Uint32 foam_api_version(void);
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int foam_init(magic_api * api);
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char * foam_get_description(magic_api * api, int which, int mode);
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void foam_release(magic_api * api, int which,
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SDL_Surface * canvas, SDL_Surface * last,
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int x, int y, SDL_Rect * update_rect);
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void foam_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, int ox, int oy, int x, int y,
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SDL_Rect * update_rect);
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void foam_click(magic_api * api, int which, int mode,
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SDL_Surface * canvas, SDL_Surface * last,
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int x, int y, SDL_Rect * update_rect);
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SDL_Surface * foam_get_icon(magic_api * api, int which);
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char * foam_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED);
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void foam_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
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void foam_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
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void foam_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
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void foam_shutdown(magic_api * api);
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int foam_get_tool_count(magic_api * api);
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int foam_modes(magic_api * api, int which);
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int foam_requires_colors(magic_api * api, int which);
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#define FOAM_PROP 8
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#define FOAM_RADIUS 3
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@ -82,13 +99,13 @@ int foam_init(magic_api * api)
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}
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// We have multiple tools:
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int foam_get_tool_count(magic_api * api)
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int foam_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
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{
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return(1);
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}
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// Load our icons:
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SDL_Surface * foam_get_icon(magic_api * api, int which)
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SDL_Surface * foam_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
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{
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char fname[1024];
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@ -99,20 +116,20 @@ SDL_Surface * foam_get_icon(magic_api * api, int which)
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}
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// Return our names, localized:
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char * foam_get_name(magic_api * api, int which)
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char * foam_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return(strdup(gettext_noop("Foam")));
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}
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// Return our descriptions, localized:
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char * foam_get_description(magic_api * api, int which, int mode)
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char * foam_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
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{
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return(strdup(gettext_noop("Click and drag the mouse to cover an area with foamy bubbles.")));
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}
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// Do the effect:
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static void do_foam(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last,
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static void do_foam(void * ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
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int x, int y)
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{
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magic_api * api = (magic_api *) ptr;
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@ -161,9 +178,9 @@ void foam_drag(magic_api * api, int which, SDL_Surface * canvas,
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}
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// Affect the canvas on click:
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void foam_click(magic_api * api, int which, int mode,
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void foam_click(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas, SDL_Surface * last,
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int x, int y, SDL_Rect * update_rect)
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int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect)
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{
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int i;
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@ -205,9 +222,9 @@ static int foam_mask_test(int r, int x, int y)
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}
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// Affect the canvas on release:
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void foam_release(magic_api * api, int which,
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void foam_release(magic_api * api ATTRIBUTE_UNUSED ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
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SDL_Surface * canvas, SDL_Surface * last,
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int x, int y, SDL_Rect * update_rect)
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int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect)
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{
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int xx, yy;
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int changes, max_iters;
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@ -385,7 +402,7 @@ void foam_release(magic_api * api, int which,
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}
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// No setup happened:
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void foam_shutdown(magic_api * api)
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void foam_shutdown(magic_api * api ATTRIBUTE_UNUSED)
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{
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if (foam_snd != NULL)
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Mix_FreeChunk(foam_snd);
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@ -404,7 +421,7 @@ void foam_shutdown(magic_api * api)
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}
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// Record the color from Tux Paint:
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void foam_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
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void foam_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b)
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{
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foam_r = r;
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foam_g = g;
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@ -412,20 +429,20 @@ void foam_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
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}
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// Use colors:
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int foam_requires_colors(magic_api * api, int which)
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int foam_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return 0; /* FIXME: Would be nice to tint the bubbles */
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}
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void foam_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas)
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void foam_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
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{
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}
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void foam_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas)
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void foam_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
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{
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}
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int foam_modes(magic_api * api, int which)
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int foam_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return(MODE_PAINT);
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}
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