Removing warnings in half of magic tools by some GCI students.

This commit is contained in:
Pere Pujal i Carabantes 2011-11-26 22:04:50 +00:00
parent 5a85cef991
commit 0a2072e334
24 changed files with 924 additions and 377 deletions

View file

@ -55,7 +55,27 @@ static Uint8 bricks_r, bricks_g, bricks_b;
static void do_brick(magic_api * api, SDL_Surface * canvas,
int x, int y, int w, int h);
int bricks_init(magic_api * api);
Uint32 bricks_api_version(void);
int bricks_get_tool_count(magic_api * api);
SDL_Surface * bricks_get_icon(magic_api * api, int which);
char * bricks_get_name(magic_api * api, int which);
char * bricks_get_description(magic_api * api, int which, int mode);
void bricks_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
void bricks_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect);
void bricks_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect); //An empty function. Is there a purpose to this? Ask moderator.
void bricks_shutdown(magic_api * api);
void bricks_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int bricks_requires_colors(magic_api * api, int which);
void bricks_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
void bricks_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
int bricks_modes(magic_api * api, int which);
// No setup required:
int bricks_init(magic_api * api)
@ -72,7 +92,7 @@ int bricks_init(magic_api * api)
Uint32 bricks_api_version(void) { return(TP_MAGIC_API_VERSION); }
// We have multiple tools:
int bricks_get_tool_count(magic_api * api)
int bricks_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
{
return(NUM_TOOLS);
}
@ -97,7 +117,7 @@ SDL_Surface * bricks_get_icon(magic_api * api, int which)
}
// Return our names, localized:
char * bricks_get_name(magic_api * api, int which)
char * bricks_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
/* Both are named "Bricks", at the moment: */
@ -105,7 +125,7 @@ char * bricks_get_name(magic_api * api, int which)
}
// Return our descriptions, localized:
char * bricks_get_description(magic_api * api, int which, int mode)
char * bricks_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode ATTRIBUTE_UNUSED)
{
if (which == TOOL_LARGEBRICKS)
return(strdup(gettext_noop("Click and move to draw large bricks.")));
@ -117,7 +137,7 @@ char * bricks_get_description(magic_api * api, int which, int mode)
// Do the effect:
static void do_bricks(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last,
static void do_bricks(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED,
int x, int y)
{
magic_api * api = (magic_api *) ptr;
@ -224,28 +244,28 @@ void bricks_drag(magic_api * api, int which, SDL_Surface * canvas,
}
// Affect the canvas on click:
void bricks_click(magic_api * api, int which, int mode,
void bricks_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect)
{
bricks_drag(api, which, canvas, last, x, y, x, y, update_rect);
}
void bricks_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect)
void bricks_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}
// No setup happened:
void bricks_shutdown(magic_api * api)
void bricks_shutdown(magic_api * api ATTRIBUTE_UNUSED)
{
if (brick_snd != NULL)
Mix_FreeChunk(brick_snd);
}
// Record the color from Tux Paint:
void bricks_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
void bricks_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b)
{
bricks_r = r;
bricks_g = g;
@ -253,7 +273,7 @@ void bricks_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
}
// Use colors:
int bricks_requires_colors(magic_api * api, int which)
int bricks_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return 1;
}
@ -294,15 +314,17 @@ static void do_brick(magic_api * api, SDL_Surface * canvas,
api->playsound(brick_snd, (x * 255) / canvas->w, 255);
}
void bricks_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas)
void bricks_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
void bricks_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas)
void bricks_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
int bricks_modes(magic_api * api, int which)
int bricks_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return(MODE_PAINT);
}