Removing warnings in half of magic tools by some GCI students.

This commit is contained in:
Pere Pujal i Carabantes 2011-11-26 22:04:50 +00:00
parent 5a85cef991
commit 0a2072e334
24 changed files with 924 additions and 377 deletions

View file

@ -1,6 +1,6 @@
/*
blur.c
//
blur, Blur tool
Tux Paint - A simple drawing program for children.
@ -38,6 +38,29 @@
#include <math.h>
#include <limits.h>
// Prototypes
Uint32 blur_api_version(void);
int blur_init(magic_api * api);
int blur_get_tool_count(magic_api * api);
SDL_Surface * blur_get_icon(magic_api * api, int which);
char * blur_get_name(magic_api * api, int which);
char * blur_get_description(magic_api * api, int which, int mode);
void blur_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y,
SDL_Rect * update_rect);
void blur_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect);
void blur_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect);
void blur_shutdown(magic_api * api);
void blur_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int blur_requires_colors(magic_api * api, int which);
void blur_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
void blur_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
int blur_modes(magic_api * api, int which);
enum {
TOOL_blur,
blur_NUM_TOOLS
@ -76,7 +99,7 @@ int blur_init(magic_api * api){
return(1);
}
int blur_get_tool_count(magic_api * api){
int blur_get_tool_count(magic_api * api ATTRIBUTE_UNUSED){
return(blur_NUM_TOOLS);
}
@ -88,17 +111,17 @@ SDL_Surface * blur_get_icon(magic_api * api, int which){
}
// Return our names, localized:
char * blur_get_name(magic_api * api, int which){
char * blur_get_name(magic_api * api ATTRIBUTE_UNUSED, int which){
return(strdup(gettext_noop(blur_names[which])));
}
// Return our descriptions, localized:
char * blur_get_description(magic_api * api, int which, int mode){
char * blur_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode){
return(strdup(gettext_noop(blur_descs[which][mode-1])));
}
//Do the effect for one pixel
static void do_blur_pixel(void * ptr, int which,
static void do_blur_pixel(void * ptr, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y){
magic_api * api = (magic_api *) ptr;
@ -134,7 +157,7 @@ static void do_blur_pixel(void * ptr, int which,
// Do the effect for the full image
static void do_blur_full(void * ptr,SDL_Surface * canvas, SDL_Surface * last, int which){
magic_api * api = (magic_api *) ptr;
//magic_api * api = (magic_api *) ptr;
int x,y;
@ -198,14 +221,14 @@ void blur_click(magic_api * api, int which, int mode,
}
// Affect the canvas on release:
void blur_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect)
void blur_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}
// No setup happened:
void blur_shutdown(magic_api * api)
void blur_shutdown(magic_api * api ATTRIBUTE_UNUSED)
{
//Clean up sounds
int i;
@ -217,25 +240,25 @@ void blur_shutdown(magic_api * api)
}
// Record the color from Tux Paint:
void blur_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b)
void blur_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED)
{
}
// Use colors:
int blur_requires_colors(magic_api * api, int which)
int blur_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return 0;
}
void blur_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas)
void blur_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
void blur_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas)
void blur_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
int blur_modes(magic_api * api, int which)
int blur_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return(MODE_FULLSCREEN|MODE_PAINT);
}