Making paths work with Android assets.

This commit is contained in:
Pere Pujal i Carabantes 2021-10-03 23:23:02 +02:00
parent 6642ef35b8
commit 097d542db4
2 changed files with 3 additions and 3 deletions

View file

@ -35,7 +35,7 @@ int lightning_init(magic_api * api)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%s/sounds/magic/lightning.ogg", api->data_directory); snprintf(fname, sizeof(fname), "%ssounds/magic/lightning.ogg", api->data_directory);
snd_effect = Mix_LoadWAV(fname); snd_effect = Mix_LoadWAV(fname);
return (1); return (1);
@ -51,7 +51,7 @@ SDL_Surface *lightning_get_icon(magic_api * api, int which)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%s/images/magic/lightning.png", api->data_directory); snprintf(fname, sizeof(fname), "%simages/magic/lightning.png", api->data_directory);
return (IMG_Load(fname)); return (IMG_Load(fname));
} }

View file

@ -112,7 +112,7 @@ SDL_Surface *negative_get_icon(magic_api * api, int which)
{ {
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%s/images/magic/%s", api->data_directory, negative_icon_filenames[which]); snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, negative_icon_filenames[which]);
return (IMG_Load(fname)); return (IMG_Load(fname));
} }