Rigging up do_color_sel() to offer immediate mode
The pick-a-color-from-the-canvas color selection feature (the option in the color palette showing a pipette icon) has been extended to support an immediate mode (return on "mouse-up" event, don't show a "Back" button, and don't animate the appearance of the color dialog at the bottom), which will be used by a forthcoming feature that will offer a keyboard shortcut to bring up this color selection option.
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2 changed files with 112 additions and 61 deletions
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@ -70,6 +70,10 @@ http://www.tuxpaint.org/
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* Show a "pipette"-shaped mouse pointer when selecting a
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color from the color palette, or the picture.
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* WIP Provide a keyboard shortcut for picking colors from
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the canvas more quickly.
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Closes https://sourceforge.net/p/tuxpaint/feature-requests/209/
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* Localization Updates:
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---------------------
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* Albanian translation
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169
src/tuxpaint.c
169
src/tuxpaint.c
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@ -2179,7 +2179,7 @@ static int do_new_dialog(void);
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static int do_new_dialog_add_colors(SDL_Surface * *thumbs, int num_files, int *d_places, char * *d_names,
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char * *d_exts, int *white_in_palette);
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static int do_color_picker(void);
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static int do_color_sel(void);
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static int do_color_sel(int temp_mode);
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static int do_slideshow(void);
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static void play_slideshow(int *selected, int num_selected, char *dirname, char **d_names, char **d_exts, int speed);
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@ -4718,7 +4718,7 @@ static void mainloop(void)
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if (cur_color == (unsigned)(NUM_COLORS - 1))
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do_color_picker();
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else
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do_color_sel();
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do_color_sel(0);
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if (cur_tool == TOOL_TEXT || cur_tool == TOOL_LABEL)
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{
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@ -21885,9 +21885,17 @@ static Uint8 magic_touched(int x, int y)
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}
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/**
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* FIXME
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* Allow the user to select a color from one of the
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* pixels within their picture.
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*
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* @param boolean temp_mode - whether to only appear
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* while a shortcut key is being held
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* (if not, the mouse will be positioned at the bottom
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* center, the UI will show a "Back" button, and wait
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* for a color to be clicked in the canvas, or the "Back"
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* button to be clicked)
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*/
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static int do_color_sel(void)
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static int do_color_sel(int temp_mode)
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{
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#ifndef NO_PROMPT_SHADOWS
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SDL_Surface *alpha_surf;
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@ -21903,9 +21911,18 @@ static int do_color_sel(void)
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int done, chose;
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int back_left, back_top;
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int color_sel_x = 0, color_sel_y = 0;
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int want_animated_popups = 1;
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int want_animated_popups;
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SDL_Surface *tmp_btn_up, *tmp_btn_down;
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if (!temp_mode)
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{
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want_animated_popups = 1;
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}
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else
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{
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want_animated_popups = 0;
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}
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Uint32(*getpixel_tmp_btn_up) (SDL_Surface *, int, int);
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Uint32(*getpixel_tmp_btn_down) (SDL_Surface *, int, int);
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Uint32(*getpixel_img_paintwell) (SDL_Surface *, int, int);
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@ -21922,8 +21939,6 @@ static int do_color_sel(void)
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val_x = val_y = motioner = 0;
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valhat_x = valhat_y = hatmotioner = 0;
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/* FIXME this is the first step to make animated popups optional,
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to be removed from here when implemented in a more general way */
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hide_blinking_cursor();
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@ -22016,13 +22031,11 @@ static int do_color_sel(void)
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/* Determine spot for example color: */
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color_example_dest.x = r_color_sel.x + 2;
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color_example_dest.y = r_color_sel.y + 2;
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color_example_dest.w = r_color_sel.w - button_w - 8;
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color_example_dest.h = r_color_sel.h - 4;
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SDL_FillRect(screen, &color_example_dest, SDL_MapRGB(screen->format, 0, 0, 0));
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color_example_dest.x += 2;
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@ -22039,29 +22052,38 @@ static int do_color_sel(void)
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/* Draw current color picker color: */
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if (!temp_mode)
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{
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/* Draw current color picker color: */
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SDL_FillRect(screen, &color_example_dest,
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SDL_MapRGB(screen->format,
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color_hexes[NUM_COLORS - 2][0],
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color_hexes[NUM_COLORS - 2][1], color_hexes[NUM_COLORS - 2][2]));
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SDL_FillRect(screen, &color_example_dest,
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SDL_MapRGB(screen->format,
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color_hexes[NUM_COLORS - 2][0],
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color_hexes[NUM_COLORS - 2][1], color_hexes[NUM_COLORS - 2][2]));
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/* Show "Back" button */
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back_left = r_color_sel.x + r_color_sel.w - button_w - 4;
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back_top = r_color_sel.y;
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dest.x = back_left;
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dest.y = back_top;
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SDL_BlitSurface(img_back, NULL, screen, &dest);
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dest.x = back_left + (img_back->w - img_openlabels_back->w) / 2;
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dest.y = back_top + img_back->h - img_openlabels_back->h;
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SDL_BlitSurface(img_openlabels_back, NULL, screen, &dest);
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/* Show "Back" button */
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back_left = r_color_sel.x + r_color_sel.w - button_w - 4;
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back_top = r_color_sel.y;
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dest.x = back_left;
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dest.y = back_top;
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SDL_BlitSurface(img_back, NULL, screen, &dest);
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dest.x = back_left + (img_back->w - img_openlabels_back->w) / 2;
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dest.y = back_top + img_back->h - img_openlabels_back->h;
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SDL_BlitSurface(img_openlabels_back, NULL, screen, &dest);
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}
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else
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{
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int mx, my;
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/* Temp mode: Grab color from canvas under the mouse immediately
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(let the motion-handling code in the loop below do it for us!) */
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SDL_GetMouseState(&mx, &my);
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SDL_WarpMouse(mx - 1, my); /* Need to move to a different spot, or no events occur */
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SDL_WarpMouse(mx, my);
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}
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/* Blit canvas on screen */
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@ -22078,8 +22100,11 @@ static int do_color_sel(void)
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#ifndef __ANDROID__
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/* FIXME: Strangely, this SDL_WarpMouse makes further event.button.x/y to be 0 on Android, thus making the selector unresponsive.
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Needs testing on other operating sistems with touchscreen. */
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SDL_WarpMouse(r_color_sel.x + r_color_sel.w / 2, r_color_sel.y + r_color_sel.h / 2);
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if (!temp_mode)
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SDL_WarpMouse(r_color_sel.x + r_color_sel.w / 2, r_color_sel.y + r_color_sel.h / 2);
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#endif
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do
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{
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while (SDL_PollEvent(&event))
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@ -22107,6 +22132,7 @@ static int do_color_sel(void)
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if (key == SDLK_ESCAPE)
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{
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/* Hit [Escape]; abort (in either full UI or temporary mode) */
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chose = 0;
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done = 1;
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}
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@ -22117,7 +22143,7 @@ static int do_color_sel(void)
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event.button.x < r_canvas.x + r_canvas.w &&
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event.button.y >= r_canvas.y && event.button.y < r_canvas.y + r_canvas.h)
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{
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/* Picked a color! */
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/* Picked a color in the canvas, and released! */
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chose = 1;
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done = 1;
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@ -22128,14 +22154,26 @@ static int do_color_sel(void)
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color_sel_x = x;
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color_sel_y = y;
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}
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else if (event.button.x >= back_left &&
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event.button.x < back_left + img_back->w &&
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event.button.y >= back_top && event.button.y < back_top + img_back->h)
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else
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{
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/* Decided to go Back */
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chose = 0;
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done = 1;
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if (!temp_mode)
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{
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if (event.button.x >= back_left &&
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event.button.x < back_left + img_back->w &&
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event.button.y >= back_top && event.button.y < back_top + img_back->h)
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{
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/* Full UI mode: Decided to go Back; abort */
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chose = 0;
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done = 1;
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}
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}
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else
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{
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/* Temp mode: Released outside of canvas; abort */
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chose = 0;
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done = 1;
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}
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}
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}
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else if (event.type == SDL_MOUSEMOTION)
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@ -22144,7 +22182,7 @@ static int do_color_sel(void)
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event.button.x < r_canvas.x + r_canvas.w &&
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event.button.y >= r_canvas.y && event.button.y < r_canvas.y + r_canvas.h)
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{
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/* Hovering over the colors! */
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/* Hovering over the canvas! */
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do_setcursor(cursor_pipette);
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@ -22165,27 +22203,32 @@ static int do_color_sel(void)
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}
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else
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{
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/* Revert to current color picker color, so we know what it was,
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and what we'll get if we go Back: */
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/* Outside the canvas... */
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SDL_FillRect(screen, &color_example_dest,
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SDL_MapRGB(screen->format,
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color_hexes[NUM_COLORS - 2][0],
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color_hexes[NUM_COLORS - 2][1], color_hexes[NUM_COLORS - 2][2]));
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SDL_UpdateRect(screen,
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color_example_dest.x,
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color_example_dest.y, color_example_dest.w, color_example_dest.h);
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/* Change cursor to arrow (or hand, if over Back): */
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if (event.button.x >= back_left &&
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event.button.x < back_left + img_back->w &&
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event.button.y >= back_top && event.button.y < back_top + img_back->h)
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do_setcursor(cursor_hand);
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else
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do_setcursor(cursor_arrow);
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if (!temp_mode)
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{
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/* Revert to current color picker color, so we know what it was,
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and what we'll get if we go Back: */
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SDL_FillRect(screen, &color_example_dest,
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SDL_MapRGB(screen->format,
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color_hexes[NUM_COLORS - 2][0],
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color_hexes[NUM_COLORS - 2][1], color_hexes[NUM_COLORS - 2][2]));
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SDL_UpdateRect(screen,
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color_example_dest.x,
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color_example_dest.y, color_example_dest.w, color_example_dest.h);
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/* Change cursor to arrow (or hand, if over Back): */
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if (event.button.x >= back_left &&
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event.button.x < back_left + img_back->w &&
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event.button.y >= back_top && event.button.y < back_top + img_back->h)
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do_setcursor(cursor_hand);
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else
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do_setcursor(cursor_arrow);
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}
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}
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oldpos_x = event.motion.x;
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@ -22299,7 +22342,11 @@ static int do_color_sel(void)
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}
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/**
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* FIXME
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* Display a large prompt, allowing the user to pick a
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* color from a large palette.
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*
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* FIXME: Various options here would be helpful
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* (RGB, HSV, color wheel, etc.) -bjk 2022.01.25
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*/
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static int do_color_picker(void)
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{
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