Rigging up do_color_sel() to offer immediate mode

The pick-a-color-from-the-canvas color selection feature
(the option in the color palette showing a pipette icon)
has been extended to support an immediate mode (return on
"mouse-up" event, don't show a "Back" button, and don't animate
the appearance of the color dialog at the bottom),
which will be used by a forthcoming feature that will offer
a keyboard shortcut to bring up this color selection option.
This commit is contained in:
Bill Kendrick 2022-01-26 00:20:14 -08:00 committed by Pere Pujal i Carabantes
parent a927f7287b
commit 076b15fd20
2 changed files with 112 additions and 61 deletions

View file

@ -70,6 +70,10 @@ http://www.tuxpaint.org/
* Show a "pipette"-shaped mouse pointer when selecting a
color from the color palette, or the picture.
* WIP Provide a keyboard shortcut for picking colors from
the canvas more quickly.
Closes https://sourceforge.net/p/tuxpaint/feature-requests/209/
* Localization Updates:
---------------------
* Albanian translation

View file

@ -2179,7 +2179,7 @@ static int do_new_dialog(void);
static int do_new_dialog_add_colors(SDL_Surface * *thumbs, int num_files, int *d_places, char * *d_names,
char * *d_exts, int *white_in_palette);
static int do_color_picker(void);
static int do_color_sel(void);
static int do_color_sel(int temp_mode);
static int do_slideshow(void);
static void play_slideshow(int *selected, int num_selected, char *dirname, char **d_names, char **d_exts, int speed);
@ -4718,7 +4718,7 @@ static void mainloop(void)
if (cur_color == (unsigned)(NUM_COLORS - 1))
do_color_picker();
else
do_color_sel();
do_color_sel(0);
if (cur_tool == TOOL_TEXT || cur_tool == TOOL_LABEL)
{
@ -21885,9 +21885,17 @@ static Uint8 magic_touched(int x, int y)
}
/**
* FIXME
* Allow the user to select a color from one of the
* pixels within their picture.
*
* @param boolean temp_mode - whether to only appear
* while a shortcut key is being held
* (if not, the mouse will be positioned at the bottom
* center, the UI will show a "Back" button, and wait
* for a color to be clicked in the canvas, or the "Back"
* button to be clicked)
*/
static int do_color_sel(void)
static int do_color_sel(int temp_mode)
{
#ifndef NO_PROMPT_SHADOWS
SDL_Surface *alpha_surf;
@ -21903,9 +21911,18 @@ static int do_color_sel(void)
int done, chose;
int back_left, back_top;
int color_sel_x = 0, color_sel_y = 0;
int want_animated_popups = 1;
int want_animated_popups;
SDL_Surface *tmp_btn_up, *tmp_btn_down;
if (!temp_mode)
{
want_animated_popups = 1;
}
else
{
want_animated_popups = 0;
}
Uint32(*getpixel_tmp_btn_up) (SDL_Surface *, int, int);
Uint32(*getpixel_tmp_btn_down) (SDL_Surface *, int, int);
Uint32(*getpixel_img_paintwell) (SDL_Surface *, int, int);
@ -21922,8 +21939,6 @@ static int do_color_sel(void)
val_x = val_y = motioner = 0;
valhat_x = valhat_y = hatmotioner = 0;
/* FIXME this is the first step to make animated popups optional,
to be removed from here when implemented in a more general way */
hide_blinking_cursor();
@ -22016,13 +22031,11 @@ static int do_color_sel(void)
/* Determine spot for example color: */
color_example_dest.x = r_color_sel.x + 2;
color_example_dest.y = r_color_sel.y + 2;
color_example_dest.w = r_color_sel.w - button_w - 8;
color_example_dest.h = r_color_sel.h - 4;
SDL_FillRect(screen, &color_example_dest, SDL_MapRGB(screen->format, 0, 0, 0));
color_example_dest.x += 2;
@ -22039,29 +22052,38 @@ static int do_color_sel(void)
/* Draw current color picker color: */
if (!temp_mode)
{
/* Draw current color picker color: */
SDL_FillRect(screen, &color_example_dest,
SDL_MapRGB(screen->format,
color_hexes[NUM_COLORS - 2][0],
color_hexes[NUM_COLORS - 2][1], color_hexes[NUM_COLORS - 2][2]));
SDL_FillRect(screen, &color_example_dest,
SDL_MapRGB(screen->format,
color_hexes[NUM_COLORS - 2][0],
color_hexes[NUM_COLORS - 2][1], color_hexes[NUM_COLORS - 2][2]));
/* Show "Back" button */
back_left = r_color_sel.x + r_color_sel.w - button_w - 4;
back_top = r_color_sel.y;
dest.x = back_left;
dest.y = back_top;
SDL_BlitSurface(img_back, NULL, screen, &dest);
dest.x = back_left + (img_back->w - img_openlabels_back->w) / 2;
dest.y = back_top + img_back->h - img_openlabels_back->h;
SDL_BlitSurface(img_openlabels_back, NULL, screen, &dest);
/* Show "Back" button */
back_left = r_color_sel.x + r_color_sel.w - button_w - 4;
back_top = r_color_sel.y;
dest.x = back_left;
dest.y = back_top;
SDL_BlitSurface(img_back, NULL, screen, &dest);
dest.x = back_left + (img_back->w - img_openlabels_back->w) / 2;
dest.y = back_top + img_back->h - img_openlabels_back->h;
SDL_BlitSurface(img_openlabels_back, NULL, screen, &dest);
}
else
{
int mx, my;
/* Temp mode: Grab color from canvas under the mouse immediately
(let the motion-handling code in the loop below do it for us!) */
SDL_GetMouseState(&mx, &my);
SDL_WarpMouse(mx - 1, my); /* Need to move to a different spot, or no events occur */
SDL_WarpMouse(mx, my);
}
/* Blit canvas on screen */
@ -22078,8 +22100,11 @@ static int do_color_sel(void)
#ifndef __ANDROID__
/* FIXME: Strangely, this SDL_WarpMouse makes further event.button.x/y to be 0 on Android, thus making the selector unresponsive.
Needs testing on other operating sistems with touchscreen. */
SDL_WarpMouse(r_color_sel.x + r_color_sel.w / 2, r_color_sel.y + r_color_sel.h / 2);
if (!temp_mode)
SDL_WarpMouse(r_color_sel.x + r_color_sel.w / 2, r_color_sel.y + r_color_sel.h / 2);
#endif
do
{
while (SDL_PollEvent(&event))
@ -22107,6 +22132,7 @@ static int do_color_sel(void)
if (key == SDLK_ESCAPE)
{
/* Hit [Escape]; abort (in either full UI or temporary mode) */
chose = 0;
done = 1;
}
@ -22117,7 +22143,7 @@ static int do_color_sel(void)
event.button.x < r_canvas.x + r_canvas.w &&
event.button.y >= r_canvas.y && event.button.y < r_canvas.y + r_canvas.h)
{
/* Picked a color! */
/* Picked a color in the canvas, and released! */
chose = 1;
done = 1;
@ -22128,14 +22154,26 @@ static int do_color_sel(void)
color_sel_x = x;
color_sel_y = y;
}
else if (event.button.x >= back_left &&
event.button.x < back_left + img_back->w &&
event.button.y >= back_top && event.button.y < back_top + img_back->h)
else
{
/* Decided to go Back */
chose = 0;
done = 1;
if (!temp_mode)
{
if (event.button.x >= back_left &&
event.button.x < back_left + img_back->w &&
event.button.y >= back_top && event.button.y < back_top + img_back->h)
{
/* Full UI mode: Decided to go Back; abort */
chose = 0;
done = 1;
}
}
else
{
/* Temp mode: Released outside of canvas; abort */
chose = 0;
done = 1;
}
}
}
else if (event.type == SDL_MOUSEMOTION)
@ -22144,7 +22182,7 @@ static int do_color_sel(void)
event.button.x < r_canvas.x + r_canvas.w &&
event.button.y >= r_canvas.y && event.button.y < r_canvas.y + r_canvas.h)
{
/* Hovering over the colors! */
/* Hovering over the canvas! */
do_setcursor(cursor_pipette);
@ -22165,27 +22203,32 @@ static int do_color_sel(void)
}
else
{
/* Revert to current color picker color, so we know what it was,
and what we'll get if we go Back: */
/* Outside the canvas... */
SDL_FillRect(screen, &color_example_dest,
SDL_MapRGB(screen->format,
color_hexes[NUM_COLORS - 2][0],
color_hexes[NUM_COLORS - 2][1], color_hexes[NUM_COLORS - 2][2]));
SDL_UpdateRect(screen,
color_example_dest.x,
color_example_dest.y, color_example_dest.w, color_example_dest.h);
/* Change cursor to arrow (or hand, if over Back): */
if (event.button.x >= back_left &&
event.button.x < back_left + img_back->w &&
event.button.y >= back_top && event.button.y < back_top + img_back->h)
do_setcursor(cursor_hand);
else
do_setcursor(cursor_arrow);
if (!temp_mode)
{
/* Revert to current color picker color, so we know what it was,
and what we'll get if we go Back: */
SDL_FillRect(screen, &color_example_dest,
SDL_MapRGB(screen->format,
color_hexes[NUM_COLORS - 2][0],
color_hexes[NUM_COLORS - 2][1], color_hexes[NUM_COLORS - 2][2]));
SDL_UpdateRect(screen,
color_example_dest.x,
color_example_dest.y, color_example_dest.w, color_example_dest.h);
/* Change cursor to arrow (or hand, if over Back): */
if (event.button.x >= back_left &&
event.button.x < back_left + img_back->w &&
event.button.y >= back_top && event.button.y < back_top + img_back->h)
do_setcursor(cursor_hand);
else
do_setcursor(cursor_arrow);
}
}
oldpos_x = event.motion.x;
@ -22299,7 +22342,11 @@ static int do_color_sel(void)
}
/**
* FIXME
* Display a large prompt, allowing the user to pick a
* color from a large palette.
*
* FIXME: Various options here would be helpful
* (RGB, HSV, color wheel, etc.) -bjk 2022.01.25
*/
static int do_color_picker(void)
{