diff --git a/src/fill.c b/src/fill.c index b5f4e16ef..7db89ae9d 100644 --- a/src/fill.c +++ b/src/fill.c @@ -74,8 +74,9 @@ typedef struct queue_s { int x1, x2, y, yd; } queue_t; -queue_t * queue = NULL; +queue_t * queue; int queue_size = 0, queue_start = 0, queue_end = 0; +static unsigned char progbar_anim = 0; #endif @@ -90,6 +91,7 @@ void init_queue(void); void add_to_queue(int x1, int x2, int y, int yd); int remove_from_queue(int * x1, int * x2, int * y, int * yd); void cleanup_queue(void); +void track_extents_and_progbar(int x, int y, int * extent_x1, int * extent_y1, int * extent_x2, int * extent_y2, SDL_Surface * screen, SDL_Surface * canvas); #endif #ifdef USE_QUEUE @@ -98,7 +100,7 @@ void init_queue(void) { queue_start = 0; queue_end = 0; - queue = (queue_t *) realloc(queue, sizeof(queue_t) * QUEUE_SIZE_CHUNK); + queue = (queue_t *) malloc(sizeof(queue_t) * QUEUE_SIZE_CHUNK); if (queue == NULL) { fprintf(stderr, "Fill queue cannot be malloc()'d\n"); @@ -154,6 +156,25 @@ void cleanup_queue(void) { queue_end = 0; } +void track_extents_and_progbar(int x, int y, int * extent_x1, int * extent_y1, int * extent_x2, int * extent_y2, SDL_Surface * screen, SDL_Surface * canvas) { + if (x < *extent_x1) + *extent_x1 = x; + if (x > *extent_x2) + *extent_x2 = x; + + if (y < *extent_y1) + *extent_y1 = y; + if (y > *extent_y2) + *extent_y2 = y; + + progbar_anim++; + if ((progbar_anim % 4) == 0) + { + show_progress_bar(screen); + playsound(canvas, 1, SND_FILL, 1, x, SNDDIST_NEAR); + } +} + #endif @@ -221,8 +242,69 @@ Uint32 blend(SDL_Surface * canvas, Uint32 draw_colr, Uint32 old_colr, double pct return SDL_MapRGB(canvas->format, new_r, new_g, new_b); } -void simulate_flood_fill(SDL_Surface * screen, SDL_Surface * last, SDL_Surface * canvas, int x, int y, Uint32 cur_colr, Uint32 old_colr, int * x1, int * y1, int * x2, int * y2, Uint8 * touched) { - simulate_flood_fill_outside_check(screen, last, canvas, x, y, cur_colr, old_colr, x1, y1, x2, y2, touched, 0); +void simulate_flood_fill(SDL_Surface * screen, SDL_Surface * last, SDL_Surface * canvas, int x, int y, Uint32 cur_colr, Uint32 old_colr, int * extent_x1, int * extent_y1, int * extent_x2, int * extent_y2, Uint8 * touched) { +#ifdef USE_QUEUE + int x1, x2, dy; + + /* "Same" color? No need to fill */ + if (!would_flood_fill(canvas, cur_colr, old_colr)) + return; + + if (x < 0 || x >= canvas->w || y < 0 || y >= canvas->h) + return; + + /* Don't re-visit the same pixel */ + if (touched && touched[(y * canvas->w) + x]) + return; + + /* Queue up the first things to work on: */ + init_queue(); + + add_to_queue(x, x, y, 1); + add_to_queue(x, x, y - 1, -1); + + /* Do the work (possibly queuing more, as we go) */ + while (remove_from_queue(&x1, &x2, &y, &dy)) + { + x = x1; + + if (Inside(x, y)) + { + while (Inside(x - 1, y)) + { + Set(x - 1, y); + track_extents_and_progbar(x - 1, y, extent_x1, extent_y1, extent_x2, extent_y2, screen, canvas); + + x = x - 1; + } + } + + if (x < x1) + add_to_queue(x, x1 - 1, y - dy, -dy); + + while (x1 < x2) + { + Set(x1, y); + track_extents_and_progbar(x1, y, extent_x1, extent_y1, extent_x2, extent_y2, screen, canvas); + + x1 = x1 + 1; + } + + add_to_queue(x, x1 - 1, y + dy, dy); + + if (x1 - 1 > x2) + add_to_queue(x2 + 1, x1 - 1, y - dy, -dy); + + while (x1 < x2 && !Inside(x1, y)) + x1++; + + x = x1; + } + + cleanup_queue(); +#else + simulate_flood_fill_outside_check(screen, last, canvas, x, y, cur_colr, old_colr, extent_x1, extent_y1, extent_x2, extent_y2, touched, 0); +#endif } void simulate_flood_fill_outside_check(SDL_Surface * screen, SDL_Surface * last, SDL_Surface * canvas, int x, int y, Uint32 cur_colr, Uint32 old_colr, int * x1, int * y1, int * x2, int * y2, Uint8 * touched, int y_outside)