Radial gradient fill tool added

Note: Need to add to docs.
This commit is contained in:
Bill Kendrick 2021-02-20 18:08:06 -08:00
parent ecf6953f5f
commit 058191bd04
136 changed files with 6284 additions and 6138 deletions

View file

@ -38,6 +38,11 @@
int would_flood_fill(SDL_Surface * canvas, Uint32 cur_colr, Uint32 old_colr);
void do_flood_fill(SDL_Surface * canvas, int x, int y, Uint32 cur_colr, Uint32 old_colr, int * x1, int * y1, int * x2, int * y2);
void simulate_flood_fill(SDL_Surface * canvas, int x, int y, Uint32 cur_colr, Uint32 old_colr, int * x1, int * y1, int * x2, int * y2, Uint8 * touched);
void draw_linear_gradient(SDL_Surface * canvas, int x_left, int y_top, int x_right, int y_bottom,
int x1, int y1, int x2, int y2, Uint32 draw_color, Uint8 * touched);
void draw_radial_gradient(SDL_Surface * canvas, int x_left, int y_top, int x_right, int y_bottom,
int x, int y, Uint32 draw_color, Uint8 * touched);
#endif