Fix line-ending problem.

Hide 'inline' when building with MSVC6.
This commit is contained in:
John Popplewell 2004-09-23 10:24:50 +00:00
parent 478a17cfd9
commit 05791bb399

View file

@ -39,6 +39,9 @@
#define trU ((0x07 & 0x7E) << 3) #define trU ((0x07 & 0x7E) << 3)
#define trV ((0x06 & 0x1F)) #define trV ((0x06 & 0x1F))
#ifdef WIN32
#define inline
#endif
Uint16 hqxx_getpixel(SDL_Surface * surface, int x, int y, Uint8 * alpha); Uint16 hqxx_getpixel(SDL_Surface * surface, int x, int y, Uint8 * alpha);
void InitLUTs(Uint32 * RGBtoYUV); void InitLUTs(Uint32 * RGBtoYUV);
@ -53,5 +56,9 @@ inline void Interp7(SDL_Surface * dest, int x, int y, Uint16 c1, Uint16 c2, Uint
inline void Interp8(SDL_Surface * dest, int x, int y, Uint16 c1, Uint16 c2, Uint8 alpha); inline void Interp8(SDL_Surface * dest, int x, int y, Uint16 c1, Uint16 c2, Uint8 alpha);
inline int Diff(unsigned int w1, unsigned int w2); inline int Diff(unsigned int w1, unsigned int w2);
#ifdef WIN32
#undef inline
#endif
#endif #endif