Gave ordering to all Distorts magic tools

This commit is contained in:
Bill Kendrick 2024-01-16 21:31:07 -08:00
parent f8a3eabd9d
commit 0532b35f31
17 changed files with 207 additions and 35 deletions

View file

@ -6,7 +6,7 @@
Credits: Adam 'foo-script' Rakowski ; foo-script@o2.pl
Copyright (c) 2002-2023 by Bill Kendrick and others; see AUTHORS.txt
Copyright (c) 2002-2024 by Bill Kendrick and others; see AUTHORS.txt
bill@newbreedsoftware.com
https://tuxpaint.org/
@ -25,7 +25,7 @@
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
(See COPYING.txt)
Last updated: December 29, 2023
Last updated: January 16, 2024
*/
#include <math.h>
@ -46,6 +46,7 @@ int fisheye_get_tool_count(magic_api * api);
SDL_Surface *fisheye_get_icon(magic_api * api, int which);
char *fisheye_get_name(magic_api * api, int which);
int fisheye_get_group(magic_api * api, int which);
int fisheye_get_order(int which);
char *fisheye_get_description(magic_api * api, int which, int mode);
int fisheye_requires_colors(magic_api * api, int which);
void fisheye_release(magic_api * api, int which,
@ -116,6 +117,11 @@ int fisheye_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUS
return MAGIC_TYPE_DISTORTS;
}
int fisheye_get_order(int which ATTRIBUTE_UNUSED)
{
return 400;
}
char *fisheye_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
{
return strdup(gettext_noop("Click on part of your picture to create a fisheye effect."));