indent perspective.c

This commit is contained in:
Bill Kendrick 2017-10-15 11:48:38 -07:00
parent 88e9a3dfcf
commit 04580641df

View file

@ -47,27 +47,24 @@
#endif #endif
static void perspective_preview(magic_api * api, int which, static void perspective_preview(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last, SDL_Surface * canvas, SDL_Surface * last,
int x, int y, SDL_Rect * update_rect, float step); int x, int y, SDL_Rect * update_rect, float step);
Uint32 perspective_api_version(void); Uint32 perspective_api_version(void);
int perspective_init(magic_api * api); int perspective_init(magic_api * api);
int perspective_get_tool_count(magic_api * api); int perspective_get_tool_count(magic_api * api);
SDL_Surface * perspective_get_icon(magic_api * api, int which); SDL_Surface *perspective_get_icon(magic_api * api, int which);
char * perspective_get_name(magic_api * api, int which); char *perspective_get_name(magic_api * api, int which);
char * perspective_get_description(magic_api * api, int which, int mode); char *perspective_get_description(magic_api * api, int which, int mode);
void perspective_drag(magic_api * api, int which, SDL_Surface * canvas, void perspective_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
SDL_Rect * update_rect);
void perspective_click(magic_api * api, int which, int mode, void perspective_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
int x, int y, SDL_Rect * update_rect);
void perspective_release(magic_api * api, int which, void perspective_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
int x, int y, SDL_Rect * update_rect);
void perspective_shutdown(magic_api * api); void perspective_shutdown(magic_api * api);
@ -81,14 +78,15 @@ void perspective_switchout(magic_api * api, int which, int mode, SDL_Surface * c
int perspective_modes(magic_api * api, int which); int perspective_modes(magic_api * api, int which);
int scan_fill(magic_api * api, SDL_Surface * canvas, SDL_Surface * srfc,int x,int y, int fill_edge, int fill_tile, int size, Uint32 color); int scan_fill(magic_api * api, SDL_Surface * canvas, SDL_Surface * srfc, int x, int y, int fill_edge, int fill_tile,
int size, Uint32 color);
void perspective_line(void * ptr_to_api, int which, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y); void perspective_line(void *ptr_to_api, int which, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y);
static const int perspective_AMOUNT= 300; static const int perspective_AMOUNT = 300;
static const int perspective_RADIUS = 16; static const int perspective_RADIUS = 16;
static const double perspective_SHARPEN = 1.0; static const double perspective_SHARPEN = 1.0;
Uint8 perspective_r, perspective_g, perspective_b; Uint8 perspective_r, perspective_g, perspective_b;
@ -111,13 +109,15 @@ float top_advc_x, right_advc_x, bottom_advc_x, left_advc_x;
float top_advc_y, right_advc_y, bottom_advc_y, left_advc_y; float top_advc_y, right_advc_y, bottom_advc_y, left_advc_y;
enum { enum
{
TOOL_PERSPECTIVE, TOOL_PERSPECTIVE,
TOOL_ZOOM, TOOL_ZOOM,
perspective_NUM_TOOLS perspective_NUM_TOOLS
}; };
enum { enum
{
TOP_LEFT, TOP_LEFT,
TOP_RIGHT, TOP_RIGHT,
BOTTOM_RIGHT, BOTTOM_RIGHT,
@ -126,168 +126,181 @@ enum {
/* A copy of canvas at switchin, will be used to draw from it as snapshot changes at each click */ /* A copy of canvas at switchin, will be used to draw from it as snapshot changes at each click */
static SDL_Surface * canvas_back; static SDL_Surface *canvas_back;
static Mix_Chunk * perspective_snd_effect[perspective_NUM_TOOLS + 1]; static Mix_Chunk *perspective_snd_effect[perspective_NUM_TOOLS + 1];
const char * perspective_snd_filenames[perspective_NUM_TOOLS + 1] = { const char *perspective_snd_filenames[perspective_NUM_TOOLS + 1] = {
"perspective.ogg", "perspective.ogg",
"zoom_up.ogg", "zoom_up.ogg",
"zoom_down.ogg", "zoom_down.ogg",
}; };
const char * perspective_icon_filenames[perspective_NUM_TOOLS] = { const char *perspective_icon_filenames[perspective_NUM_TOOLS] = {
"perspective.png", "perspective.png",
"zoom.png", "zoom.png",
}; };
const char * perspective_names[perspective_NUM_TOOLS] = { const char *perspective_names[perspective_NUM_TOOLS] = {
gettext_noop("Perspective"), gettext_noop("Perspective"),
gettext_noop("Zoom"), gettext_noop("Zoom"),
}; };
const char * perspective_descs[perspective_NUM_TOOLS] = { const char *perspective_descs[perspective_NUM_TOOLS] = {
gettext_noop("Click on the corners and drag where you want to stretch the picture."), gettext_noop("Click on the corners and drag where you want to stretch the picture."),
gettext_noop("Click and drag up to zoom in or drag down to zoom out the picture."), gettext_noop("Click and drag up to zoom in or drag down to zoom out the picture."),
}; };
Uint32 perspective_api_version(void) { return(TP_MAGIC_API_VERSION); } Uint32 perspective_api_version(void)
{
//Load sounds return (TP_MAGIC_API_VERSION);
int perspective_init(magic_api * api){
int i;
char fname[1024];
for (i = 0; i <= perspective_NUM_TOOLS; i++){
snprintf(fname, sizeof(fname), "%s/sounds/magic/%s", api->data_directory, perspective_snd_filenames[i]);
perspective_snd_effect[i] = Mix_LoadWAV(fname);
}
return(1);
} }
int perspective_get_tool_count(magic_api * api ATTRIBUTE_UNUSED){ //Load sounds
return(perspective_NUM_TOOLS); int perspective_init(magic_api * api)
{
int i;
char fname[1024];
for (i = 0; i <= perspective_NUM_TOOLS; i++)
{
snprintf(fname, sizeof(fname), "%s/sounds/magic/%s", api->data_directory, perspective_snd_filenames[i]);
perspective_snd_effect[i] = Mix_LoadWAV(fname);
}
return (1);
}
int perspective_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
{
return (perspective_NUM_TOOLS);
} }
// Load our icons: // Load our icons:
SDL_Surface * perspective_get_icon(magic_api * api, int which){ SDL_Surface *perspective_get_icon(magic_api * api, int which)
{
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, perspective_icon_filenames[which]); snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, perspective_icon_filenames[which]);
return(IMG_Load(fname)); return (IMG_Load(fname));
} }
// Return our names, localized: // Return our names, localized:
char * perspective_get_name(magic_api * api ATTRIBUTE_UNUSED, int which){ char *perspective_get_name(magic_api * api ATTRIBUTE_UNUSED, int which)
return(strdup(gettext_noop(perspective_names[which]))); {
return (strdup(gettext_noop(perspective_names[which])));
} }
// Return our descriptions, localized: // Return our descriptions, localized:
char * perspective_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode ATTRIBUTE_UNUSED){ char *perspective_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode ATTRIBUTE_UNUSED)
return(strdup(gettext_noop(perspective_descs[which]))); {
return (strdup(gettext_noop(perspective_descs[which])));
} }
// Affect the canvas on drag: // Affect the canvas on drag:
void perspective_drag(magic_api * api, int which, SDL_Surface * canvas, void perspective_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED, int x, int y, SDL_Surface * last, int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED, int x, int y,
SDL_Rect * update_rect){ SDL_Rect * update_rect)
{
switch (which) switch (which)
{ {
case TOOL_PERSPECTIVE: case TOOL_PERSPECTIVE:
{ {
switch (corner) switch (corner)
{ {
case TOP_LEFT: case TOP_LEFT:
{ {
top_left_x = x; top_left_x = x;
top_left_y = y; top_left_y = y;
} }
break; break;
case TOP_RIGHT: case TOP_RIGHT:
{ {
top_right_x = x; top_right_x = x;
top_right_y = y; top_right_y = y;
} }
break; break;
case BOTTOM_LEFT: case BOTTOM_LEFT:
{ {
bottom_left_x = x; bottom_left_x = x;
bottom_left_y = y; bottom_left_y = y;
} }
break; break;
case BOTTOM_RIGHT: case BOTTOM_RIGHT:
{ {
bottom_right_x = x; bottom_right_x = x;
bottom_right_y = y; bottom_right_y = y;
} }
break; break;
} }
SDL_BlitSurface(canvas_back, NULL, canvas, NULL); SDL_BlitSurface(canvas_back, NULL, canvas, NULL);
perspective_preview( api, which, perspective_preview(api, which, canvas, last, x, y, update_rect, 2.0);
canvas , last,
x, y , update_rect , 2.0);
/* Draw a square and the current shape relative to it as a visual reference */ /* Draw a square and the current shape relative to it as a visual reference */
/* square */ /* square */
api->line(api, which, canvas, last, otop_left_x, otop_left_y, otop_right_x, otop_right_y, 1, perspective_line); api->line(api, which, canvas, last, otop_left_x, otop_left_y, otop_right_x, otop_right_y, 1, perspective_line);
api->line(api, which, canvas, last, otop_left_x, otop_left_y, obottom_left_x, obottom_left_y, 1, perspective_line); api->line(api, which, canvas, last, otop_left_x, otop_left_y, obottom_left_x, obottom_left_y, 1,
api->line(api, which, canvas, last, obottom_left_x, obottom_left_y, obottom_right_x, obottom_right_y, 1, perspective_line); perspective_line);
api->line(api, which, canvas, last, obottom_right_x, obottom_right_y, otop_right_x, otop_right_y, 1, perspective_line); api->line(api, which, canvas, last, obottom_left_x, obottom_left_y, obottom_right_x, obottom_right_y, 1,
perspective_line);
api->line(api, which, canvas, last, obottom_right_x, obottom_right_y, otop_right_x, otop_right_y, 1,
perspective_line);
/* shape */ /* shape */
api->line(api, which, canvas, last, top_left_x, top_left_y, top_right_x, top_right_y, 1, perspective_line); api->line(api, which, canvas, last, top_left_x, top_left_y, top_right_x, top_right_y, 1, perspective_line);
api->line(api, which, canvas, last, top_left_x, top_left_y, bottom_left_x, bottom_left_y, 1, perspective_line); api->line(api, which, canvas, last, top_left_x, top_left_y, bottom_left_x, bottom_left_y, 1, perspective_line);
api->line(api, which, canvas, last, bottom_left_x, bottom_left_y, bottom_right_x, bottom_right_y, 1, perspective_line); api->line(api, which, canvas, last, bottom_left_x, bottom_left_y, bottom_right_x, bottom_right_y, 1,
api->line(api, which, canvas, last, bottom_right_x, bottom_right_y, top_right_x, top_right_y, 1, perspective_line); perspective_line);
api->line(api, which, canvas, last, bottom_right_x, bottom_right_y, top_right_x, top_right_y, 1,
perspective_line);
api->playsound(perspective_snd_effect[which], (x * 255) / canvas->w, 255); api->playsound(perspective_snd_effect[which], (x * 255) / canvas->w, 255);
} }
break; break;
case TOOL_ZOOM: case TOOL_ZOOM:
{ {
int x_distance, y_distance; int x_distance, y_distance;
update_rect->x = update_rect->y = 0; update_rect->x = update_rect->y = 0;
update_rect->w = canvas->w; update_rect->w = canvas->w;
update_rect->h = canvas->h; update_rect->h = canvas->h;
SDL_FillRect(canvas, update_rect, SDL_MapRGB(canvas->format, perspective_r, perspective_g, perspective_b)); SDL_FillRect(canvas, update_rect, SDL_MapRGB(canvas->format, perspective_r, perspective_g, perspective_b));
new_h = max(1, old_h + click_y - y); new_h = max(1, old_h + click_y - y);
new_w = canvas->w * new_h / canvas->h; new_w = canvas->w * new_h / canvas->h;
if (new_h >= sound_h) if (new_h >= sound_h)
api->playsound(perspective_snd_effect[which], 127, 255); api->playsound(perspective_snd_effect[which], 127, 255);
else else
api->playsound(perspective_snd_effect[which + 1], 127, 255); api->playsound(perspective_snd_effect[which + 1], 127, 255);
sound_h = new_h; sound_h = new_h;
x_distance = (otop_right_x - otop_left_x) * new_w / canvas->w; x_distance = (otop_right_x - otop_left_x) * new_w / canvas->w;
top_left_x = bottom_left_x = canvas->w / 2 - x_distance / 2; top_left_x = bottom_left_x = canvas->w / 2 - x_distance / 2;
top_right_x = bottom_right_x = canvas->w / 2 + x_distance / 2; top_right_x = bottom_right_x = canvas->w / 2 + x_distance / 2;
y_distance = (obottom_left_y - otop_left_y) * new_w / canvas->w; y_distance = (obottom_left_y - otop_left_y) * new_w / canvas->w;
top_left_y = top_right_y = canvas->h / 2 - y_distance / 2; top_left_y = top_right_y = canvas->h / 2 - y_distance / 2;
bottom_left_y = bottom_right_y = canvas->h / 2 + y_distance / 2; bottom_left_y = bottom_right_y = canvas->h / 2 + y_distance / 2;
perspective_preview( api, which, perspective_preview(api, which, canvas, last, x, y, update_rect, 2.0);
canvas , last,
x, y , update_rect , 2.0);
update_rect->x = update_rect->y =0; update_rect->x = update_rect->y = 0;
update_rect->w = canvas->w; update_rect->w = canvas->w;
update_rect->h = canvas->h; update_rect->h = canvas->h;
} }
break; break;
@ -303,43 +316,44 @@ void perspective_drag(magic_api * api, int which, SDL_Surface * canvas,
// Affect the canvas on click: // Affect the canvas on click:
void perspective_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED, void perspective_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
int x, int y, SDL_Rect * update_rect){ {
switch(which) switch (which)
{case TOOL_PERSPECTIVE: {
{ case TOOL_PERSPECTIVE:
{
if (x < canvas->w / 2) if (x < canvas->w / 2)
{ {
if (y < canvas->h / 2) if (y < canvas->h / 2)
{ {
corner = TOP_LEFT; corner = TOP_LEFT;
} }
else else
{ {
corner = BOTTOM_LEFT; corner = BOTTOM_LEFT;
} }
} }
else else
{ {
if (y < canvas->h / 2) if (y < canvas->h / 2)
{ {
corner = TOP_RIGHT; corner = TOP_RIGHT;
} }
else else
{ {
corner = BOTTOM_RIGHT; corner = BOTTOM_RIGHT;
} }
} }
} }
break; break;
case TOOL_ZOOM: case TOOL_ZOOM:
{ {
click_x = x; click_x = x;
click_y = y; click_y = y;
old_h = new_h; old_h = new_h;
} }
break; break;
} }
@ -349,70 +363,67 @@ void perspective_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
// Affect the canvas on release: // Affect the canvas on release:
void perspective_release(magic_api * api, int which, void perspective_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
int x, int y, SDL_Rect * update_rect)
{ {
switch (which) switch (which)
{ {
case TOOL_PERSPECTIVE:{ case TOOL_PERSPECTIVE:
perspective_preview( api, which, {
canvas , last, perspective_preview(api, which, canvas, last, x, y, update_rect, 0.5);
x, y , update_rect , 0.5); }
}
break; break;
case TOOL_ZOOM: case TOOL_ZOOM:
{ {
SDL_Surface * aux_surf; SDL_Surface *aux_surf;
SDL_Surface * scaled_surf; SDL_Surface *scaled_surf;
update_rect->x = update_rect->y = 0; update_rect->x = update_rect->y = 0;
update_rect->w = canvas->w; update_rect->w = canvas->w;
update_rect->h = canvas->h; update_rect->h = canvas->h;
SDL_FillRect(canvas, update_rect, SDL_MapRGB(canvas->format, perspective_r, perspective_g, perspective_b)); SDL_FillRect(canvas, update_rect, SDL_MapRGB(canvas->format, perspective_r, perspective_g, perspective_b));
if(new_h < canvas->h) if (new_h < canvas->h)
{ {
scaled_surf = api->scale(canvas_back, new_w, new_h, 0); scaled_surf = api->scale(canvas_back, new_w, new_h, 0);
update_rect->x = (canvas->w - new_w) / 2; update_rect->x = (canvas->w - new_w) / 2;
update_rect->y = (canvas->h - new_h) / 2; update_rect->y = (canvas->h - new_h) / 2;
update_rect->w = new_w; update_rect->w = new_w;
update_rect->h = new_h; update_rect->h = new_h;
SDL_BlitSurface(scaled_surf, NULL, canvas, update_rect); SDL_BlitSurface(scaled_surf, NULL, canvas, update_rect);
} }
else else
{ {
int aux_x, aux_y, aux_h, aux_w; int aux_x, aux_y, aux_h, aux_w;
aux_h = canvas->h * canvas->h / new_h;
aux_w = canvas->w * aux_h / canvas->h;
aux_x = canvas->w / 2 - aux_w / 2;
aux_y = canvas->h / 2 - aux_h / 2;
update_rect->x = canvas->w / 2 - aux_w / 2; aux_h = canvas->h * canvas->h / new_h;
update_rect->y = canvas->h / 2 - aux_h / 2; aux_w = canvas->w * aux_h / canvas->h;
update_rect->w = aux_w; aux_x = canvas->w / 2 - aux_w / 2;
update_rect->h = aux_h; aux_y = canvas->h / 2 - aux_h / 2;
aux_surf = SDL_CreateRGBSurface(SDL_SWSURFACE, update_rect->x = canvas->w / 2 - aux_w / 2;
aux_w, update_rect->y = canvas->h / 2 - aux_h / 2;
aux_h, update_rect->w = aux_w;
canvas->format->BitsPerPixel, update_rect->h = aux_h;
canvas->format->Rmask,
canvas->format->Gmask,
canvas->format->Bmask, 0);
SDL_BlitSurface(canvas_back, update_rect, aux_surf, NULL); aux_surf = SDL_CreateRGBSurface(SDL_SWSURFACE,
scaled_surf = api->scale(aux_surf, canvas->w, canvas->h, 0); aux_w,
SDL_BlitSurface(scaled_surf, NULL, canvas, NULL); aux_h,
SDL_FreeSurface(aux_surf); canvas->format->BitsPerPixel,
} canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, 0);
SDL_FreeSurface(scaled_surf);
update_rect->x = update_rect->y = 0; SDL_BlitSurface(canvas_back, update_rect, aux_surf, NULL);
update_rect->w = canvas->w; scaled_surf = api->scale(aux_surf, canvas->w, canvas->h, 0);
update_rect->h = canvas->h; SDL_BlitSurface(scaled_surf, NULL, canvas, NULL);
SDL_FreeSurface(aux_surf);
}
SDL_FreeSurface(scaled_surf);
update_rect->x = update_rect->y = 0;
update_rect->w = canvas->w;
update_rect->h = canvas->h;
} }
break; break;
@ -420,8 +431,8 @@ void perspective_release(magic_api * api, int which,
} }
void perspective_preview(magic_api * api, int which ATTRIBUTE_UNUSED, void perspective_preview(magic_api * api, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect, float step) int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect, float step)
{ {
float i, j; float i, j;
float ax, ay, bx, by, dx, dy; float ax, ay, bx, by, dx, dy;
@ -437,7 +448,7 @@ void perspective_preview(magic_api * api, int which ATTRIBUTE_UNUSED,
ox_distance = otop_right_x - otop_left_x; ox_distance = otop_right_x - otop_left_x;
oy_distance = obottom_left_y - otop_left_y; oy_distance = obottom_left_y - otop_left_y;
top_advc_x = (float)(top_right_x - top_left_x) / ox_distance; top_advc_x = (float)(top_right_x - top_left_x) / ox_distance;
top_advc_y = (float)(top_right_y - top_left_y) / ox_distance; top_advc_y = (float)(top_right_y - top_left_y) / ox_distance;
@ -454,21 +465,21 @@ void perspective_preview(magic_api * api, int which ATTRIBUTE_UNUSED,
center_ofset_x = (otop_left_x - top_left_x) * 2; center_ofset_x = (otop_left_x - top_left_x) * 2;
center_ofset_y = (otop_left_y - top_left_y) * 2; center_ofset_y = (otop_left_y - top_left_y) * 2;
for(i = 0; i < canvas->w; i += step) for (i = 0; i < canvas->w; i += step)
{ {
ax = (float)top_advc_x * i; ax = (float)top_advc_x *i;
ay = (float)top_advc_y * i; ay = (float)top_advc_y *i;
bx = (float)bottom_advc_x * i + (bottom_left_x - top_left_x) * 2 ; bx = (float)bottom_advc_x *i + (bottom_left_x - top_left_x) * 2;
by = (float)bottom_advc_y * i + (bottom_left_y - top_left_y) * 2; by = (float)bottom_advc_y *i + (bottom_left_y - top_left_y) * 2;
for(j = 0; j < canvas->h; j += step) for (j = 0; j < canvas->h; j += step)
{ {
dx = (float)(bx - ax) / canvas->h * j; dx = (float)(bx - ax) / canvas->h * j;
dy = (float)(by - ay)/ canvas->h * j; dy = (float)(by - ay) / canvas->h * j;
api->putpixel(canvas, ax + dx - center_ofset_x, ay + dy - center_ofset_y, api->getpixel(canvas_back, i, j)); api->putpixel(canvas, ax + dx - center_ofset_x, ay + dy - center_ofset_y, api->getpixel(canvas_back, i, j));
} }
} }
} }
// No setup happened: // No setup happened:
@ -476,11 +487,14 @@ void perspective_shutdown(magic_api * api ATTRIBUTE_UNUSED)
{ {
//Clean up sounds //Clean up sounds
int i; int i;
for(i=0; i<perspective_NUM_TOOLS + 1; i++){
if(perspective_snd_effect[i] != NULL){ for (i = 0; i < perspective_NUM_TOOLS + 1; i++)
Mix_FreeChunk(perspective_snd_effect[i]); {
if (perspective_snd_effect[i] != NULL)
{
Mix_FreeChunk(perspective_snd_effect[i]);
}
} }
}
} }
// Record the color from Tux Paint: // Record the color from Tux Paint:
@ -497,9 +511,11 @@ int perspective_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTR
return 1; return 1;
} }
void perspective_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas) void perspective_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas)
{ {
Uint32 amask; Uint32 amask;
new_w = canvas->w; new_w = canvas->w;
new_h = canvas->h; new_h = canvas->h;
@ -513,36 +529,36 @@ void perspective_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_
black = SDL_MapRGBA(canvas->format, 0, 0, 0, 0); black = SDL_MapRGBA(canvas->format, 0, 0, 0, 0);
white = SDL_MapRGBA(canvas->format, 255, 255, 255, 0); white = SDL_MapRGBA(canvas->format, 255, 255, 255, 0);
amask = ~(canvas->format->Rmask | amask = ~(canvas->format->Rmask | canvas->format->Gmask | canvas->format->Bmask);
canvas->format->Gmask |
canvas->format->Bmask);
canvas_back = SDL_CreateRGBSurface(SDL_SWSURFACE, canvas_back = SDL_CreateRGBSurface(SDL_SWSURFACE,
canvas->w, canvas->w,
canvas->h, canvas->h,
canvas->format->BitsPerPixel, canvas->format->BitsPerPixel,
canvas->format->Rmask, canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, amask);
canvas->format->Gmask,
canvas->format->Bmask, amask);
SDL_BlitSurface(canvas, NULL, canvas_back, NULL); SDL_BlitSurface(canvas, NULL, canvas_back, NULL);
} }
void perspective_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED) void perspective_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
SDL_FreeSurface(canvas_back); SDL_FreeSurface(canvas_back);
} }
int perspective_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) int perspective_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{ {
return(MODE_PAINT_WITH_PREVIEW); return (MODE_PAINT_WITH_PREVIEW);
} }
void perspective_line(void * ptr_to_api, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x, int y) void perspective_line(void *ptr_to_api, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas,
SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x, int y)
{ {
magic_api * api = (magic_api *) ptr_to_api; magic_api *api = (magic_api *) ptr_to_api;
dash += 1; dash += 1;
if (dash > 8) dash = 0; if (dash > 8)
dash = 0;
if (dash > 3) if (dash > 3)
api->putpixel(canvas, x, y, black); api->putpixel(canvas, x, y, black);
else else