indent perspective.c

This commit is contained in:
Bill Kendrick 2017-10-15 11:48:38 -07:00
parent 88e9a3dfcf
commit 04580641df

View file

@ -58,16 +58,13 @@ char * perspective_get_name(magic_api * api, int which);
char *perspective_get_description(magic_api * api, int which, int mode); char *perspective_get_description(magic_api * api, int which, int mode);
void perspective_drag(magic_api * api, int which, SDL_Surface * canvas, void perspective_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
SDL_Rect * update_rect);
void perspective_click(magic_api * api, int which, int mode, void perspective_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
int x, int y, SDL_Rect * update_rect);
void perspective_release(magic_api * api, int which, void perspective_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
int x, int y, SDL_Rect * update_rect);
void perspective_shutdown(magic_api * api); void perspective_shutdown(magic_api * api);
@ -81,7 +78,8 @@ void perspective_switchout(magic_api * api, int which, int mode, SDL_Surface * c
int perspective_modes(magic_api * api, int which); int perspective_modes(magic_api * api, int which);
int scan_fill(magic_api * api, SDL_Surface * canvas, SDL_Surface * srfc,int x,int y, int fill_edge, int fill_tile, int size, Uint32 color); int scan_fill(magic_api * api, SDL_Surface * canvas, SDL_Surface * srfc, int x, int y, int fill_edge, int fill_tile,
int size, Uint32 color);
void perspective_line(void *ptr_to_api, int which, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y); void perspective_line(void *ptr_to_api, int which, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y);
@ -111,13 +109,15 @@ float top_advc_x, right_advc_x, bottom_advc_x, left_advc_x;
float top_advc_y, right_advc_y, bottom_advc_y, left_advc_y; float top_advc_y, right_advc_y, bottom_advc_y, left_advc_y;
enum { enum
{
TOOL_PERSPECTIVE, TOOL_PERSPECTIVE,
TOOL_ZOOM, TOOL_ZOOM,
perspective_NUM_TOOLS perspective_NUM_TOOLS
}; };
enum { enum
{
TOP_LEFT, TOP_LEFT,
TOP_RIGHT, TOP_RIGHT,
BOTTOM_RIGHT, BOTTOM_RIGHT,
@ -156,37 +156,48 @@ const char * perspective_descs[perspective_NUM_TOOLS] = {
}; };
Uint32 perspective_api_version(void) { return(TP_MAGIC_API_VERSION); } Uint32 perspective_api_version(void)
{
return (TP_MAGIC_API_VERSION);
}
//Load sounds //Load sounds
int perspective_init(magic_api * api){ int perspective_init(magic_api * api)
{
int i; int i;
char fname[1024]; char fname[1024];
for (i = 0; i <= perspective_NUM_TOOLS; i++){
for (i = 0; i <= perspective_NUM_TOOLS; i++)
{
snprintf(fname, sizeof(fname), "%s/sounds/magic/%s", api->data_directory, perspective_snd_filenames[i]); snprintf(fname, sizeof(fname), "%s/sounds/magic/%s", api->data_directory, perspective_snd_filenames[i]);
perspective_snd_effect[i] = Mix_LoadWAV(fname); perspective_snd_effect[i] = Mix_LoadWAV(fname);
} }
return (1); return (1);
} }
int perspective_get_tool_count(magic_api * api ATTRIBUTE_UNUSED){ int perspective_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
{
return (perspective_NUM_TOOLS); return (perspective_NUM_TOOLS);
} }
// Load our icons: // Load our icons:
SDL_Surface * perspective_get_icon(magic_api * api, int which){ SDL_Surface *perspective_get_icon(magic_api * api, int which)
{
char fname[1024]; char fname[1024];
snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, perspective_icon_filenames[which]); snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, perspective_icon_filenames[which]);
return (IMG_Load(fname)); return (IMG_Load(fname));
} }
// Return our names, localized: // Return our names, localized:
char * perspective_get_name(magic_api * api ATTRIBUTE_UNUSED, int which){ char *perspective_get_name(magic_api * api ATTRIBUTE_UNUSED, int which)
{
return (strdup(gettext_noop(perspective_names[which]))); return (strdup(gettext_noop(perspective_names[which])));
} }
// Return our descriptions, localized: // Return our descriptions, localized:
char * perspective_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode ATTRIBUTE_UNUSED){ char *perspective_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode ATTRIBUTE_UNUSED)
{
return (strdup(gettext_noop(perspective_descs[which]))); return (strdup(gettext_noop(perspective_descs[which])));
} }
@ -194,7 +205,8 @@ char * perspective_get_description(magic_api * api ATTRIBUTE_UNUSED, int which,
// Affect the canvas on drag: // Affect the canvas on drag:
void perspective_drag(magic_api * api, int which, SDL_Surface * canvas, void perspective_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED, int x, int y, SDL_Surface * last, int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED, int x, int y,
SDL_Rect * update_rect){ SDL_Rect * update_rect)
{
switch (which) switch (which)
{ {
case TOOL_PERSPECTIVE: case TOOL_PERSPECTIVE:
@ -232,22 +244,25 @@ void perspective_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_BlitSurface(canvas_back, NULL, canvas, NULL); SDL_BlitSurface(canvas_back, NULL, canvas, NULL);
perspective_preview( api, which, perspective_preview(api, which, canvas, last, x, y, update_rect, 2.0);
canvas , last,
x, y , update_rect , 2.0);
/* Draw a square and the current shape relative to it as a visual reference */ /* Draw a square and the current shape relative to it as a visual reference */
/* square */ /* square */
api->line(api, which, canvas, last, otop_left_x, otop_left_y, otop_right_x, otop_right_y, 1, perspective_line); api->line(api, which, canvas, last, otop_left_x, otop_left_y, otop_right_x, otop_right_y, 1, perspective_line);
api->line(api, which, canvas, last, otop_left_x, otop_left_y, obottom_left_x, obottom_left_y, 1, perspective_line); api->line(api, which, canvas, last, otop_left_x, otop_left_y, obottom_left_x, obottom_left_y, 1,
api->line(api, which, canvas, last, obottom_left_x, obottom_left_y, obottom_right_x, obottom_right_y, 1, perspective_line); perspective_line);
api->line(api, which, canvas, last, obottom_right_x, obottom_right_y, otop_right_x, otop_right_y, 1, perspective_line); api->line(api, which, canvas, last, obottom_left_x, obottom_left_y, obottom_right_x, obottom_right_y, 1,
perspective_line);
api->line(api, which, canvas, last, obottom_right_x, obottom_right_y, otop_right_x, otop_right_y, 1,
perspective_line);
/* shape */ /* shape */
api->line(api, which, canvas, last, top_left_x, top_left_y, top_right_x, top_right_y, 1, perspective_line); api->line(api, which, canvas, last, top_left_x, top_left_y, top_right_x, top_right_y, 1, perspective_line);
api->line(api, which, canvas, last, top_left_x, top_left_y, bottom_left_x, bottom_left_y, 1, perspective_line); api->line(api, which, canvas, last, top_left_x, top_left_y, bottom_left_x, bottom_left_y, 1, perspective_line);
api->line(api, which, canvas, last, bottom_left_x, bottom_left_y, bottom_right_x, bottom_right_y, 1, perspective_line); api->line(api, which, canvas, last, bottom_left_x, bottom_left_y, bottom_right_x, bottom_right_y, 1,
api->line(api, which, canvas, last, bottom_right_x, bottom_right_y, top_right_x, top_right_y, 1, perspective_line); perspective_line);
api->line(api, which, canvas, last, bottom_right_x, bottom_right_y, top_right_x, top_right_y, 1,
perspective_line);
@ -281,9 +296,7 @@ void perspective_drag(magic_api * api, int which, SDL_Surface * canvas,
top_left_y = top_right_y = canvas->h / 2 - y_distance / 2; top_left_y = top_right_y = canvas->h / 2 - y_distance / 2;
bottom_left_y = bottom_right_y = canvas->h / 2 + y_distance / 2; bottom_left_y = bottom_right_y = canvas->h / 2 + y_distance / 2;
perspective_preview( api, which, perspective_preview(api, which, canvas, last, x, y, update_rect, 2.0);
canvas , last,
x, y , update_rect , 2.0);
update_rect->x = update_rect->y = 0; update_rect->x = update_rect->y = 0;
update_rect->w = canvas->w; update_rect->w = canvas->w;
@ -303,10 +316,11 @@ void perspective_drag(magic_api * api, int which, SDL_Surface * canvas,
// Affect the canvas on click: // Affect the canvas on click:
void perspective_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED, void perspective_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
int x, int y, SDL_Rect * update_rect){ {
switch (which) switch (which)
{case TOOL_PERSPECTIVE: {
case TOOL_PERSPECTIVE:
{ {
if (x < canvas->w / 2) if (x < canvas->w / 2)
@ -349,15 +363,13 @@ void perspective_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
// Affect the canvas on release: // Affect the canvas on release:
void perspective_release(magic_api * api, int which, void perspective_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * last, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
int x, int y, SDL_Rect * update_rect)
{ {
switch (which) switch (which)
{ {
case TOOL_PERSPECTIVE:{ case TOOL_PERSPECTIVE:
perspective_preview( api, which, {
canvas , last, perspective_preview(api, which, canvas, last, x, y, update_rect, 0.5);
x, y , update_rect , 0.5);
} }
break; break;
@ -385,6 +397,7 @@ void perspective_release(magic_api * api, int which,
else else
{ {
int aux_x, aux_y, aux_h, aux_w; int aux_x, aux_y, aux_h, aux_w;
aux_h = canvas->h * canvas->h / new_h; aux_h = canvas->h * canvas->h / new_h;
aux_w = canvas->w * aux_h / canvas->h; aux_w = canvas->w * aux_h / canvas->h;
aux_x = canvas->w / 2 - aux_w / 2; aux_x = canvas->w / 2 - aux_w / 2;
@ -399,9 +412,7 @@ void perspective_release(magic_api * api, int which,
aux_w, aux_w,
aux_h, aux_h,
canvas->format->BitsPerPixel, canvas->format->BitsPerPixel,
canvas->format->Rmask, canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, 0);
canvas->format->Gmask,
canvas->format->Bmask, 0);
SDL_BlitSurface(canvas_back, update_rect, aux_surf, NULL); SDL_BlitSurface(canvas_back, update_rect, aux_surf, NULL);
scaled_surf = api->scale(aux_surf, canvas->w, canvas->h, 0); scaled_surf = api->scale(aux_surf, canvas->w, canvas->h, 0);
@ -476,8 +487,11 @@ void perspective_shutdown(magic_api * api ATTRIBUTE_UNUSED)
{ {
//Clean up sounds //Clean up sounds
int i; int i;
for(i=0; i<perspective_NUM_TOOLS + 1; i++){
if(perspective_snd_effect[i] != NULL){ for (i = 0; i < perspective_NUM_TOOLS + 1; i++)
{
if (perspective_snd_effect[i] != NULL)
{
Mix_FreeChunk(perspective_snd_effect[i]); Mix_FreeChunk(perspective_snd_effect[i]);
} }
} }
@ -497,9 +511,11 @@ int perspective_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTR
return 1; return 1;
} }
void perspective_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas) void perspective_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas)
{ {
Uint32 amask; Uint32 amask;
new_w = canvas->w; new_w = canvas->w;
new_h = canvas->h; new_h = canvas->h;
@ -513,22 +529,19 @@ void perspective_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_
black = SDL_MapRGBA(canvas->format, 0, 0, 0, 0); black = SDL_MapRGBA(canvas->format, 0, 0, 0, 0);
white = SDL_MapRGBA(canvas->format, 255, 255, 255, 0); white = SDL_MapRGBA(canvas->format, 255, 255, 255, 0);
amask = ~(canvas->format->Rmask | amask = ~(canvas->format->Rmask | canvas->format->Gmask | canvas->format->Bmask);
canvas->format->Gmask |
canvas->format->Bmask);
canvas_back = SDL_CreateRGBSurface(SDL_SWSURFACE, canvas_back = SDL_CreateRGBSurface(SDL_SWSURFACE,
canvas->w, canvas->w,
canvas->h, canvas->h,
canvas->format->BitsPerPixel, canvas->format->BitsPerPixel,
canvas->format->Rmask, canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, amask);
canvas->format->Gmask,
canvas->format->Bmask, amask);
SDL_BlitSurface(canvas, NULL, canvas_back, NULL); SDL_BlitSurface(canvas, NULL, canvas_back, NULL);
} }
void perspective_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED) void perspective_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{ {
SDL_FreeSurface(canvas_back); SDL_FreeSurface(canvas_back);
} }
@ -538,11 +551,14 @@ int perspective_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUS
return (MODE_PAINT_WITH_PREVIEW); return (MODE_PAINT_WITH_PREVIEW);
} }
void perspective_line(void * ptr_to_api, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x, int y) void perspective_line(void *ptr_to_api, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas,
SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x, int y)
{ {
magic_api *api = (magic_api *) ptr_to_api; magic_api *api = (magic_api *) ptr_to_api;
dash += 1; dash += 1;
if (dash > 8) dash = 0; if (dash > 8)
dash = 0;
if (dash > 3) if (dash > 3)
api->putpixel(canvas, x, y, black); api->putpixel(canvas, x, y, black);
else else