More tools' fullscreen: update progress bar
Progress animation shown during Emboss, Sharpen/Edge/Silhouette, Blur, Also, play Glass Tile sound in fullscreen mode.
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83558f8343
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5 changed files with 27 additions and 15 deletions
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@ -8,7 +8,7 @@ http://www.tuxpaint.org/
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$Id$
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$Id$
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2021.November.4 (0.9.27)
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2021.November.8 (0.9.27)
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* New Magic Tools:
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* New Magic Tools:
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----------------
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----------------
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* "Lightning" - Draws a bolt of lightning striking between
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* "Lightning" - Draws a bolt of lightning striking between
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@ -44,6 +44,10 @@ $Id$
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* "Blocks", "Cartoon", "Chalk", "Emboss", and "Halftone" can all now
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* "Blocks", "Cartoon", "Chalk", "Emboss", and "Halftone" can all now
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affect the entire image at once.
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affect the entire image at once.
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* More tools update progress bar while doing lots of work
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(mostly full-screen mode). More tools play their sound effects
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when applying effects in full-screen mode.
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* Improvements to "Paint" and "Lines" tools:
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* Improvements to "Paint" and "Lines" tools:
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------------------------------------------
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------------------------------------------
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* Rotational brushes now supported. Unlike "directional"
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* Rotational brushes now supported. Unlike "directional"
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@ -25,7 +25,7 @@
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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(See COPYING.txt)
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(See COPYING.txt)
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Last updated: September 20, 2021
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Last updated: November 8, 2021
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$Id$
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$Id$
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*/
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*/
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@ -185,16 +185,18 @@ static void do_blur_pixel(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * c
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// Do the effect for the full image
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// Do the effect for the full image
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static void do_blur_full(void *ptr, SDL_Surface * canvas, SDL_Surface * last, int which)
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static void do_blur_full(void *ptr, SDL_Surface * canvas, SDL_Surface * last, int which)
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{
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{
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magic_api * api = (magic_api *) ptr;
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//magic_api * api = (magic_api *) ptr;
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int x, y;
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int x, y;
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for (y = 0; y < last->h; y++)
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for (y = 0; y < last->h; y++)
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{
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{
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if (y % 10 == 0) {
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api->update_progress_bar();
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}
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for (x = 0; x < last->w; x++)
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for (x = 0; x < last->w; x++)
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{
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{
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do_blur_pixel(ptr, which, canvas, last, x, y);
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do_blur_pixel(api, which, canvas, last, x, y);
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}
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}
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}
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}
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}
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}
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@ -23,7 +23,7 @@
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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(See COPYING.txt)
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(See COPYING.txt)
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Last updated: September 20, 2021
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Last updated: November 8, 2021
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$Id$
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$Id$
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*/
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*/
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@ -204,6 +204,10 @@ void emboss_click(magic_api * api, int which, int mode,
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emboss_drag(api, which, canvas, last, x, y, x, y, update_rect);
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emboss_drag(api, which, canvas, last, x, y, x, y, update_rect);
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} else {
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} else {
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for (y = 0; y < canvas->h; y++) {
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for (y = 0; y < canvas->h; y++) {
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if (y % 10 == 0) {
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api->update_progress_bar();
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}
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for (x = 0; x < canvas->w; x++) {
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for (x = 0; x < canvas->w; x++) {
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emboss_pixel(api, last, x, y, canvas);
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emboss_pixel(api, last, x, y, canvas);
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}
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}
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@ -23,7 +23,7 @@
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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(See COPYING.txt)
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(See COPYING.txt)
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Last updated: September 21, 2021
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Last updated: November 8, 2021
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$Id$
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$Id$
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*/
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*/
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@ -272,7 +272,7 @@ void glasstile_click(magic_api * api, int which, int mode,
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update_rect->w = canvas->w;
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update_rect->w = canvas->w;
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update_rect->h = canvas->h;
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update_rect->h = canvas->h;
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/* FIXME: Play sfx */
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api->playsound(glasstile_snd, 128, 255);
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}
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}
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}
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}
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@ -6,7 +6,7 @@
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Credits: Andrew Corcoran <akanewbie@gmail.com>
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Credits: Andrew Corcoran <akanewbie@gmail.com>
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Copyright (c) 2002-2009 by Bill Kendrick and others; see AUTHORS.txt
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Copyright (c) 2002-2021 by Bill Kendrick and others; see AUTHORS.txt
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bill@newbreedsoftware.com
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bill@newbreedsoftware.com
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http://www.tuxpaint.org/
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http://www.tuxpaint.org/
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@ -25,7 +25,7 @@
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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(See COPYING.txt)
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(See COPYING.txt)
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Last updated: May 6, 2009
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Last updated: May 6, 2021
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$Id$
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$Id$
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*/
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*/
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@ -177,7 +177,6 @@ static int sharpen_grey(Uint8 r1, Uint8 g1, Uint8 b1)
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// Do the effect:
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// Do the effect:
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static void do_sharpen_pixel(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y)
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static void do_sharpen_pixel(void *ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y)
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{
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{
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magic_api *api = (magic_api *) ptr;
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magic_api *api = (magic_api *) ptr;
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Uint8 r1, g1, b1;
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Uint8 r1, g1, b1;
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@ -239,16 +238,19 @@ static void do_sharpen_pixel(void *ptr, int which, SDL_Surface * canvas, SDL_Sur
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// Do the effect for the full image
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// Do the effect for the full image
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static void do_sharpen_full(void *ptr, SDL_Surface * canvas, SDL_Surface * last, int which)
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static void do_sharpen_full(void *ptr, SDL_Surface * canvas, SDL_Surface * last, int which)
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{
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{
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magic_api * api = (magic_api *) ptr;
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// magic_api * api = (magic_api *) ptr;
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int x, y;
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int x, y;
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for (y = 0; y < last->h; y++)
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for (y = 0; y < last->h; y++)
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{
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{
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if (y % 10 == 0) {
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api->update_progress_bar();
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}
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for (x = 0; x < last->w; x++)
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for (x = 0; x < last->w; x++)
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{
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{
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do_sharpen_pixel(ptr, which, canvas, last, x, y);
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do_sharpen_pixel(api, which, canvas, last, x, y);
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}
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}
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}
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}
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}
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}
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