api->retract_undo() added to Magic API; used by Filled Polygon
New API function which rolls back the Undo buffer (which is snapshotted upon a mousedown event ahead of calling the Magic tool's `_click()` function.) Dangerous; use sparingly! Filled Polygon uses this to prevent partially-created (aka unfinished aka incomplete) polygons -- the preview lines and control points -- from being recorded and wasting space in the Undo history, or reappearing upon Redo. TODO - Other tools (e.g., Clone) would certainly benefit from this. TODO - Needs more testing to help identify any bugs/issues introduced by this! TODO - Magic API docs need updating. This is probably a sufficient solution that will make https://sourceforge.net/p/tuxpaint/feature-requests/246/, '"Overlay" surface in Magic API', unnecessary.
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5 changed files with 63 additions and 20 deletions
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@ -1,7 +1,7 @@
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#ifndef TP_MAGIC_API_H
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#define TP_MAGIC_API_H
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/* src/tp_magic_api.h.in last modified 2023-12-29 */
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/* src/tp_magic_api.h.in last modified 2024-06-01 */
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#include "SDL.h"
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#include "SDL_mixer.h"
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@ -161,6 +161,11 @@ typedef struct magic_api_t {
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clicked; useful for not applying the same effect from 'last' to 'canvas'
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more than once per click-and-drag sequence */
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Uint8 (*touched)(int, int);
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/* Retracts the last undo buffer record; useful if a Magic tool has
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drawn something "temporary" (such as guides) onto the canvas during
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a previous click event. */
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void (*retract_undo)(void);
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} magic_api;
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@ -22,7 +22,7 @@
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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(See COPYING.txt)
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June 14, 2002 - May 25, 2024
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June 14, 2002 - June 1, 2024
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*/
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#include "platform.h"
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@ -1573,6 +1573,7 @@ typedef struct magic_funcs_s
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void (*release)(magic_api *, int, SDL_Surface *, SDL_Surface *, int, int, SDL_Rect *);
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void (*switchin)(magic_api *, int, int, SDL_Surface *, SDL_Surface *);
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void (*switchout)(magic_api *, int, int, SDL_Surface *, SDL_Surface *);
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void (*retract_undo)(void);
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} magic_funcs_t;
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@ -2304,6 +2305,7 @@ static SDL_Surface *magic_scale(SDL_Surface * surf, int w, int h, int aspect);
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static SDL_Surface *magic_rotate_scale(SDL_Surface * surf, int r, int w);
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static void reset_touched(void);
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static Uint8 magic_touched(int x, int y);
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static void magic_retract_undo(void);
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static void magic_switchin(SDL_Surface * last);
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static void magic_switchout(SDL_Surface * last);
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@ -5442,18 +5444,7 @@ static void mainloop(void)
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/* Start doing magic! */
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/* These switchout/in are here for Magic tools that abuse the canvas
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by drawing widgets on them; you don't want the widgets recorded as part
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of the canvas in the undo buffer!
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HOWEVER, as Pere noted in 2010.March, this causes many 'normal' Magic
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tools to not work right, because they lose their record of the 'original'
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canvas, before the user started using the tool (e.g., Rails, Perspective, Zoom).
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FIXME: Some in-between solution is needed (a 'clean up the canvas'/'dirty the canvas'
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pair of functions for the widgety abusers?) -bjk 2010.03.22 */
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/* magic_switchout(canvas); *//* <-- FIXME: I dislike this -bjk 2009.10.13 */
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rec_undo_buffer();
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/* magic_switchin(canvas); *//* <-- FIXME: I dislike this -bjk 2009.10.13 */
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if (cur_undo > 0)
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undo_ctr = cur_undo - 1;
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@ -21600,7 +21591,7 @@ static void load_magic_plugins(void)
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magic_api_struct->scale = magic_scale;
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magic_api_struct->rotate_scale = magic_rotate_scale;
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magic_api_struct->touched = magic_touched;
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magic_api_struct->retract_undo = magic_retract_undo;
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do
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{
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@ -23775,6 +23766,19 @@ static Uint8 magic_touched(int x, int y)
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return (res);
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}
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/**
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* Removes the latest undo recorded
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*/
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void magic_retract_undo(void) {
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if (cur_undo > 0)
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cur_undo--;
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else
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cur_undo = NUM_UNDO_BUFS - 1;
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newest_undo = cur_undo;
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}
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/**
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* Allow the user to select a color from one of the
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* pixels within their picture.
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