api->retract_undo() added to Magic API; used by Filled Polygon
New API function which rolls back the Undo buffer (which is snapshotted upon a mousedown event ahead of calling the Magic tool's `_click()` function.) Dangerous; use sparingly! Filled Polygon uses this to prevent partially-created (aka unfinished aka incomplete) polygons -- the preview lines and control points -- from being recorded and wasting space in the Undo history, or reappearing upon Redo. TODO - Other tools (e.g., Clone) would certainly benefit from this. TODO - Needs more testing to help identify any bugs/issues introduced by this! TODO - Magic API docs need updating. This is probably a sufficient solution that will make https://sourceforge.net/p/tuxpaint/feature-requests/246/, '"Overlay" surface in Magic API', unnecessary.
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5 changed files with 63 additions and 20 deletions
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@ -7,7 +7,7 @@
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Scanline polygon fill routine based on public-domain code
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by Darel Rex Finley, 2007 <https://alienryderflex.com/polygon_fill/>
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Last updated: May 30, 2024
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Last updated: June 1, 2024
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*/
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@ -19,6 +19,9 @@
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#include "SDL_image.h"
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#include "SDL_mixer.h"
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// #define DEBUG
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enum
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{
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TOOL_POLYFILL,
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@ -222,7 +225,7 @@ polyfill_click(magic_api * api, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_U
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polyfill_dragged = 0;
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#ifdef DEBUG
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printf("Click. num_pts = %d\n", polyfill_num_pts);
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printf("\nClick. num_pts = %d\n", polyfill_num_pts);
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#endif
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/* See if we're clicking a pre-existing point, to edit it? */
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@ -242,6 +245,7 @@ polyfill_click(magic_api * api, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_U
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#endif
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polyfill_draw_preview(api, canvas, 1);
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return;
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}
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@ -407,7 +411,7 @@ polyfill_release(magic_api * api, int which ATTRIBUTE_UNUSED,
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}
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/* Moved (or placed) the final spot at the beginning? */
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if (polyfill_num_pts > 2 &&
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if (polyfill_num_pts > 3 &&
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((polyfill_editing == polyfill_num_pts - 1 &&
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abs(x - polyfill_pt_x[0]) <= SNAP_SIZE &&
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abs(y - polyfill_pt_y[0]) <= SNAP_SIZE) ||
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@ -442,6 +446,12 @@ polyfill_release(magic_api * api, int which ATTRIBUTE_UNUSED,
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/* Play "finish" sound effect */
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api->playsound(snd_effects[SND_FINISH], 128 /* TODO could be clever and determine midpoint of polygon */, 255);
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#ifdef DEBUG
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printf("Retract the undo we just took (ahead of finishing polygon)!\n");
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#endif
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api->retract_undo();
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SDL_BlitSurface(canvas, NULL, snapshot, NULL);
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}
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else
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{
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@ -493,6 +503,16 @@ polyfill_release(magic_api * api, int which ATTRIBUTE_UNUSED,
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update_rect->y = 0;
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update_rect->w = canvas->w;
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update_rect->h = canvas->h;
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/* Unless we just started a new polygon, don't let
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Tux Paint take more undo snapshots */
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if (polyfill_num_pts > 1)
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{
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#ifdef DEBUG
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printf("Retract the undo we just took!\n");
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#endif
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api->retract_undo();
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}
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}
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void polyfill_set_color(magic_api * api, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas,
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@ -555,6 +575,14 @@ void polyfill_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNU
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void polyfill_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas)
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{
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if (polyfill_num_pts > 0)
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{
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#ifdef DEBUG
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printf("Retract the undo we just took (on our way out)!\n");
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#endif
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api->retract_undo();
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}
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polyfill_num_pts = 0;
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polyfill_editing = MAX_PTS;
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polyfill_active = 0;
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