indent tornado.c
This commit is contained in:
parent
cf3173690d
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1 changed files with 170 additions and 181 deletions
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@ -40,20 +40,22 @@
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/* Our globals: */
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enum { SIDE_LEFT, SIDE_RIGHT };
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enum { LEAFSIDE_RIGHT_DOWN,
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LEAFSIDE_LEFT_DOWN,
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LEAFSIDE_RIGHT_UP,
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LEAFSIDE_LEFT_UP };
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enum
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{ SIDE_LEFT, SIDE_RIGHT };
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enum
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{ LEAFSIDE_RIGHT_DOWN,
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LEAFSIDE_LEFT_DOWN,
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LEAFSIDE_RIGHT_UP,
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LEAFSIDE_LEFT_UP
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};
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static Mix_Chunk /* * tornado_click_snd, */ * tornado_release_snd;
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static Mix_Chunk /* * tornado_click_snd, */ * tornado_release_snd;
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static Uint8 tornado_r, tornado_g, tornado_b;
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static int tornado_min_x, tornado_max_x, tornado_bottom_x, tornado_bottom_y;
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static int tornado_side_first;
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static int tornado_side_decided;
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static SDL_Surface * tornado_base, * tornado_cloud,
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* tornado_cloud_colorized;
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static int top_w;
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static SDL_Surface *tornado_base, *tornado_cloud, *tornado_cloud_colorized;
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static int top_w;
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/* Local function prototypes: */
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@ -62,24 +64,22 @@ typedef struct
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float x, y;
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} Point2D;
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static void tornado_predrag(magic_api * api, SDL_Surface * canvas,
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SDL_Surface * last, int ox, int oy, int x, int y);
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static void tornado_predrag(magic_api * api, SDL_Surface * canvas, SDL_Surface * last, int ox, int oy, int x, int y);
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static void tornado_drawbase(magic_api * api, SDL_Surface * canvas);
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static void tornado_drawstalk(magic_api * api, SDL_Surface * canvas, SDL_Surface * last,
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int top_x, int top_y, int minx, int maxx,
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int bottom_x, int bottom_y, int final);
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int top_x, int top_y, int minx, int maxx, int bottom_x, int bottom_y, int final);
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static void tornado_drawtornado(magic_api * api, SDL_Surface * canvas, int x, int y);
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static Point2D tornado_PointOnCubicBezier(Point2D* cp, float t);
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static void tornado_ComputeBezier(Point2D* cp, int numberOfPoints, Point2D* curve);
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static Point2D tornado_PointOnCubicBezier(Point2D * cp, float t);
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static void tornado_ComputeBezier(Point2D * cp, int numberOfPoints, Point2D * curve);
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static void tornado_colorize_cloud(magic_api * api);
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static Uint32 tornado_mess(Uint32 pixel, SDL_Surface * canvas);
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Uint32 tornado_api_version(void);
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int tornado_init(magic_api * api);
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int tornado_get_tool_count(magic_api * api);
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SDL_Surface * tornado_get_icon(magic_api * api, int which);
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char * tornado_get_name(magic_api * api, int which);
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SDL_Surface *tornado_get_icon(magic_api * api, int which);
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char *tornado_get_name(magic_api * api, int which);
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char * tornado_get_description(magic_api * api, int which, int mode);
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char *tornado_get_description(magic_api * api, int which, int mode);
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@ -87,14 +87,11 @@ char * tornado_get_description(magic_api * api, int which, int mode);
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void tornado_drag(magic_api * api, int which, SDL_Surface * canvas,
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SDL_Surface * last, int ox, int oy, int x, int y,
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SDL_Rect * update_rect);
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SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
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void tornado_click(magic_api * api, int which, int mode,
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SDL_Surface * canvas, SDL_Surface * last,
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int x, int y, SDL_Rect * update_rect);
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SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
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void tornado_release(magic_api * api, int which,
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SDL_Surface * canvas, SDL_Surface * last,
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int x, int y, SDL_Rect * update_rect);
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SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
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void tornado_shutdown(magic_api * api);
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void tornado_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
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@ -105,7 +102,10 @@ int tornado_modes(magic_api * api, int which);
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Uint32 tornado_api_version(void) { return(TP_MAGIC_API_VERSION); }
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Uint32 tornado_api_version(void)
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{
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return (TP_MAGIC_API_VERSION);
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}
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// No setup required:
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@ -119,53 +119,49 @@ int tornado_init(magic_api * api)
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tornado_click_snd = Mix_LoadWAV(fname);
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*/
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snprintf(fname, sizeof(fname), "%s/sounds/magic/tornado_release.ogg",
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api->data_directory);
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snprintf(fname, sizeof(fname), "%s/sounds/magic/tornado_release.ogg", api->data_directory);
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tornado_release_snd = Mix_LoadWAV(fname);
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snprintf(fname, sizeof(fname), "%s/images/magic/tornado_base.png",
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api->data_directory);
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snprintf(fname, sizeof(fname), "%s/images/magic/tornado_base.png", api->data_directory);
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tornado_base = IMG_Load(fname);
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snprintf(fname, sizeof(fname), "%s/images/magic/tornado_cloud.png",
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api->data_directory);
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snprintf(fname, sizeof(fname), "%s/images/magic/tornado_cloud.png", api->data_directory);
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tornado_cloud = IMG_Load(fname);
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return(1);
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return (1);
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}
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// We have multiple tools:
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int tornado_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
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{
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return(1);
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return (1);
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}
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// Load our icons:
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SDL_Surface * tornado_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
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SDL_Surface *tornado_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
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{
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char fname[1024];
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snprintf(fname, sizeof(fname), "%s/images/magic/tornado.png",
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api->data_directory);
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snprintf(fname, sizeof(fname), "%s/images/magic/tornado.png", api->data_directory);
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return(IMG_Load(fname));
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return (IMG_Load(fname));
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}
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// Return our names, localized:
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char * tornado_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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char *tornado_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
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{
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return(strdup(gettext_noop("Tornado")));
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return (strdup(gettext_noop("Tornado")));
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}
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// Return our descriptions, localized:
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char * tornado_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
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char *tornado_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
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{
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return(strdup(gettext_noop("Click and drag to draw a tornado funnel on your picture.")));
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return (strdup(gettext_noop("Click and drag to draw a tornado funnel on your picture.")));
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}
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// Affect the canvas on drag:
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static void tornado_predrag(magic_api * api ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED,
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SDL_Surface * last ATTRIBUTE_UNUSED, int ox, int oy, int x, int y)
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SDL_Surface * last ATTRIBUTE_UNUSED, int ox, int oy, int x, int y)
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{
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if (x < tornado_min_x)
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tornado_min_x = x;
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@ -184,23 +180,22 @@ static void tornado_predrag(magic_api * api ATTRIBUTE_UNUSED, SDL_Surface * canv
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// Determine which way to bend first:
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//
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if (tornado_side_decided == 0)
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{
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if (x < tornado_bottom_x - 10)
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{
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tornado_side_first = SIDE_LEFT;
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tornado_side_decided = 1;
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if (x < tornado_bottom_x - 10)
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{
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tornado_side_first = SIDE_LEFT;
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tornado_side_decided = 1;
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}
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else if (x > tornado_bottom_x + 10)
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{
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tornado_side_first = SIDE_RIGHT;
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tornado_side_decided = 1;
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}
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}
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else if (x > tornado_bottom_x + 10)
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{
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tornado_side_first = SIDE_RIGHT;
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tornado_side_decided = 1;
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}
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}
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}
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void tornado_drag(magic_api * api, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas,
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SDL_Surface * last, int ox, int oy, int x, int y,
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SDL_Rect * update_rect)
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SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect)
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{
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tornado_predrag(api, canvas, last, ox, oy, x, y);
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@ -213,32 +208,30 @@ void tornado_drag(magic_api * api, int which ATTRIBUTE_UNUSED, SDL_Surface * can
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/* Draw the base and the stalk (low-quality) for now: */
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tornado_drawstalk(api, canvas, last,
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x, y, tornado_min_x, tornado_max_x,
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tornado_bottom_x, tornado_bottom_y, !(api->button_down()));
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x, y, tornado_min_x, tornado_max_x, tornado_bottom_x, tornado_bottom_y, !(api->button_down()));
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tornado_drawbase(api, canvas);
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update_rect->x = 0;
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update_rect->y = 0;
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update_rect->w = canvas->w;
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update_rect->w = canvas->w;
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update_rect->h = canvas->h;
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}
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// Affect the canvas on click:
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void tornado_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
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SDL_Surface * canvas, SDL_Surface * last,
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int x, int y, SDL_Rect * update_rect)
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SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
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{
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tornado_min_x = x;
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tornado_max_x = x;
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tornado_bottom_x = x;
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tornado_bottom_y = y;// - tornado_base->h;
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tornado_bottom_y = y; // - tornado_base->h;
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tornado_side_decided = 0;
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tornado_side_first = SIDE_LEFT;
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tornado_drag(api, which, canvas, last, x, y, x, y, update_rect);
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/*
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api->playsound(tornado_click_snd, (x * 255) / canvas->w, 255);
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*/
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// Affect the canvas on release:
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void tornado_release(magic_api * api, int which ATTRIBUTE_UNUSED,
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SDL_Surface * canvas, SDL_Surface * last,
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int x, int y, SDL_Rect * update_rect)
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SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
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{
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/* Don't let tornado be too low compared to base: */
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@ -259,7 +251,7 @@ void tornado_release(magic_api * api, int which ATTRIBUTE_UNUSED,
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tornado_predrag(api, canvas, last, x, y, x, y);
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/* Erase any old stuff: */
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SDL_BlitSurface(last, NULL, canvas, NULL);
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@ -267,15 +259,13 @@ void tornado_release(magic_api * api, int which ATTRIBUTE_UNUSED,
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/* Draw high-quality stalk, and tornado: */
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tornado_drawstalk(api, canvas, last,
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x, y, tornado_min_x, tornado_max_x,
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tornado_bottom_x, tornado_bottom_y, 1);
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tornado_drawstalk(api, canvas, last, x, y, tornado_min_x, tornado_max_x, tornado_bottom_x, tornado_bottom_y, 1);
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tornado_drawtornado(api, canvas, x, y);
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tornado_drawtornado(api, canvas, x, y);
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tornado_drawbase(api, canvas);
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tornado_drawbase(api, canvas);
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update_rect->x = 0;
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update_rect->y = 0;
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update_rect->w = canvas->w;
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@ -287,10 +277,10 @@ void tornado_release(magic_api * api, int which ATTRIBUTE_UNUSED,
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static void tornado_drawtornado(magic_api * api, SDL_Surface * canvas, int x, int y)
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{
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SDL_Surface * aux_surf;
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SDL_Surface *aux_surf;
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SDL_Rect dest;
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aux_surf = api->scale(tornado_cloud_colorized, top_w *2, top_w,0);
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aux_surf = api->scale(tornado_cloud_colorized, top_w * 2, top_w, 0);
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dest.x = x - (aux_surf->w / 2);
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dest.y = y - (aux_surf->h / 2);
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@ -311,21 +301,19 @@ static void tornado_drawbase(magic_api * api ATTRIBUTE_UNUSED, SDL_Surface * can
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static Uint32 tornado_mess(Uint32 pixel, SDL_Surface * canvas)
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{
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Uint8 r, g, b, a;
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float f = (float)rand()*255/RAND_MAX;
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float f = (float)rand() * 255 / RAND_MAX;
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SDL_GetRGBA(pixel, canvas->format, &r, &g, &b, &a);
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return (SDL_MapRGBA(canvas->format,
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(tornado_r + r + (Uint8)f * 2) / 4,
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(tornado_g + g + (Uint8)f * 2) / 4,
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(tornado_b + b + (Uint8)f * 2) / 4,
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a));
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(tornado_r + r + (Uint8) f * 2) / 4,
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(tornado_g + g + (Uint8) f * 2) / 4, (tornado_b + b + (Uint8) f * 2) / 4, a));
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}
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static void tornado_drawstalk(magic_api * api, SDL_Surface * canvas, SDL_Surface * last,
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int top_x, int top_y, int minx, int maxx,
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int bottom_x, int bottom_y, int final)
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int top_x, int top_y, int minx, int maxx, int bottom_x, int bottom_y, int final)
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{
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Point2D control_points[4];
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Point2D * curve;
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Point2D *curve;
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int i, n_points;
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int left, right;
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SDL_Rect dest;
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@ -340,22 +328,22 @@ static void tornado_drawstalk(magic_api * api, SDL_Surface * canvas, SDL_Surface
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control_points[0].y = top_y;
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if (tornado_side_first == SIDE_LEFT)
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{
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control_points[1].x = minx;
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control_points[2].x = maxx;
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}
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{
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control_points[1].x = minx;
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control_points[2].x = maxx;
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}
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else
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{
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control_points[1].x = maxx;
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control_points[2].x = minx;
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}
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{
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control_points[1].x = maxx;
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control_points[2].x = minx;
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}
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control_points[1].y = ((bottom_y - top_y) / 3) + top_y;
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control_points[2].y = (((bottom_y - top_y) / 3) * 2) + top_y;
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control_points[3].x = bottom_x;
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control_points[3].y = bottom_y;
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if (final == 0)
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n_points = 8;
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else
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@ -370,58 +358,61 @@ static void tornado_drawstalk(magic_api * api, SDL_Surface * canvas, SDL_Surface
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top_w = max(32, n_points * n_points / 1000);
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/* Draw the curve: */
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for (i = 0; i < n_points - 1; i++)
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{
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if (final == 0)
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{
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dest.x = curve[i].x;
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dest.y = curve[i].y;
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dest.w = 2;
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dest.h = 2;
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SDL_FillRect(canvas, &dest, SDL_MapRGB(canvas->format, 0, 0, 0));
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}
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else
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{
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ii = n_points - i;
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/* min 10 pixels then ii^2 / 2000 or 4 * ii^2 / canvas->w,
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don't let the top of funnel be wider than the half of canvas */
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if (n_points * n_points / 2000 > canvas->w / 4)
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ww = 4 * n_points * n_points / canvas->w;
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if (final == 0)
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{
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dest.x = curve[i].x;
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dest.y = curve[i].y;
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dest.w = 2;
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dest.h = 2;
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SDL_FillRect(canvas, &dest, SDL_MapRGB(canvas->format, 0, 0, 0));
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}
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else
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ww = 2000;
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{
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ii = n_points - i;
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/* min 10 pixels then ii^2 / 2000 or 4 * ii^2 / canvas->w,
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don't let the top of funnel be wider than the half of canvas */
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if (n_points * n_points / 2000 > canvas->w / 4)
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ww = 4 * n_points * n_points / canvas->w;
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else
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ww = 2000;
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left = min(curve[i].x, curve[i + 1].x)-5-ii*ii/ww;
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right = max(curve[i].x, curve[i + 1].x)+5+ii*ii/ww;
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left = min(curve[i].x, curve[i + 1].x) - 5 - ii * ii / ww;
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right = max(curve[i].x, curve[i + 1].x) + 5 + ii * ii / ww;
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dest.x = left;
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dest.y = curve[i].y;
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dest.w = right - left + 1;
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dest.h = 2;
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dest.x = left;
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dest.y = curve[i].y;
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dest.w = right - left + 1;
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dest.h = 2;
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}
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rotation += 3;
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/* The body of the tornado: 3x 1y rotation + some random particles */
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for (p = dest.x; p < dest.x + dest.w; p++)
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{
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||||
if ((float)rand() * 100 / RAND_MAX > 10)
|
||||
{
|
||||
api->putpixel(canvas, p, dest.y, api->getpixel(last, dest.x + (p - dest.x + rotation) % dest.w, dest.y));
|
||||
}
|
||||
else
|
||||
{
|
||||
api->putpixel(canvas, p, dest.y,
|
||||
tornado_mess(api->getpixel(last, dest.x + (p - dest.x + rotation) % dest.w, dest.y),
|
||||
canvas));
|
||||
}
|
||||
}
|
||||
|
||||
/* Some random particles flying around the tornado */
|
||||
for (p = dest.x - dest.w * 20 / 100; p < dest.x + dest.w + dest.w * 20 / 100; p++)
|
||||
{
|
||||
if ((float)rand() * 100 / RAND_MAX < 5 && ((p < dest.x) || (p > dest.w)))
|
||||
api->putpixel(canvas, p, dest.y,
|
||||
tornado_mess(api->getpixel(last, dest.x + (p - dest.x + rotation) % dest.w, dest.y), canvas));
|
||||
}
|
||||
}
|
||||
|
||||
rotation +=3;
|
||||
/* The body of the tornado: 3x 1y rotation + some random particles */
|
||||
for (p = dest.x; p < dest.x + dest.w; p++)
|
||||
{
|
||||
if ((float)rand() * 100 / RAND_MAX > 10 )
|
||||
{
|
||||
api->putpixel(canvas, p, dest.y, api->getpixel(last, dest.x + (p - dest.x + rotation) % dest.w , dest.y));
|
||||
}
|
||||
else
|
||||
{
|
||||
api->putpixel(canvas, p, dest.y, tornado_mess(api->getpixel(last, dest.x + (p - dest.x + rotation) % dest.w , dest.y), canvas));
|
||||
}
|
||||
}
|
||||
|
||||
/* Some random particles flying around the tornado */
|
||||
for (p = dest.x - dest.w * 20 / 100; p < dest.x + dest.w + dest.w * 20 / 100; p++)
|
||||
{
|
||||
if ((float)rand() * 100 / RAND_MAX < 5 && ((p < dest.x) || (p > dest.w)))
|
||||
api->putpixel(canvas, p, dest.y, tornado_mess(api->getpixel(last, dest.x + (p - dest.x + rotation) % dest.w , dest.y), canvas));
|
||||
}
|
||||
}
|
||||
|
||||
free(curve);
|
||||
}
|
||||
|
||||
|
|
@ -474,32 +465,32 @@ cp[3] is the end point, or P3 in the above diagram
|
|||
t is the parameter value, 0 <= t <= 1
|
||||
*/
|
||||
|
||||
static Point2D tornado_PointOnCubicBezier( Point2D* cp, float t )
|
||||
static Point2D tornado_PointOnCubicBezier(Point2D * cp, float t)
|
||||
{
|
||||
float ax, bx, cx;
|
||||
float ay, by, cy;
|
||||
float tSquared, tCubed;
|
||||
Point2D result;
|
||||
float ax, bx, cx;
|
||||
float ay, by, cy;
|
||||
float tSquared, tCubed;
|
||||
Point2D result;
|
||||
|
||||
/* calculate the polynomial coefficients */
|
||||
/* calculate the polynomial coefficients */
|
||||
|
||||
cx = 3.0 * (cp[1].x - cp[0].x);
|
||||
bx = 3.0 * (cp[2].x - cp[1].x) - cx;
|
||||
ax = cp[3].x - cp[0].x - cx - bx;
|
||||
|
||||
cy = 3.0 * (cp[1].y - cp[0].y);
|
||||
by = 3.0 * (cp[2].y - cp[1].y) - cy;
|
||||
ay = cp[3].y - cp[0].y - cy - by;
|
||||
|
||||
/* calculate the curve point at parameter value t */
|
||||
|
||||
tSquared = t * t;
|
||||
tCubed = tSquared * t;
|
||||
|
||||
result.x = (ax * tCubed) + (bx * tSquared) + (cx * t) + cp[0].x;
|
||||
result.y = (ay * tCubed) + (by * tSquared) + (cy * t) + cp[0].y;
|
||||
|
||||
return result;
|
||||
cx = 3.0 * (cp[1].x - cp[0].x);
|
||||
bx = 3.0 * (cp[2].x - cp[1].x) - cx;
|
||||
ax = cp[3].x - cp[0].x - cx - bx;
|
||||
|
||||
cy = 3.0 * (cp[1].y - cp[0].y);
|
||||
by = 3.0 * (cp[2].y - cp[1].y) - cy;
|
||||
ay = cp[3].y - cp[0].y - cy - by;
|
||||
|
||||
/* calculate the curve point at parameter value t */
|
||||
|
||||
tSquared = t * t;
|
||||
tCubed = tSquared * t;
|
||||
|
||||
result.x = (ax * tCubed) + (bx * tSquared) + (cx * t) + cp[0].x;
|
||||
result.y = (ay * tCubed) + (by * tSquared) + (cy * t) + cp[0].y;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
@ -509,15 +500,15 @@ static Point2D tornado_PointOnCubicBezier( Point2D* cp, float t )
|
|||
<sizeof(Point2D) numberOfPoints>
|
||||
*/
|
||||
|
||||
static void tornado_ComputeBezier( Point2D* cp, int numberOfPoints, Point2D* curve )
|
||||
static void tornado_ComputeBezier(Point2D * cp, int numberOfPoints, Point2D * curve)
|
||||
{
|
||||
float dt;
|
||||
int i;
|
||||
float dt;
|
||||
int i;
|
||||
|
||||
dt = 1.0 / ( numberOfPoints - 1 );
|
||||
dt = 1.0 / (numberOfPoints - 1);
|
||||
|
||||
for( i = 0; i < numberOfPoints; i++)
|
||||
curve[i] = tornado_PointOnCubicBezier( cp, i*dt );
|
||||
for (i = 0; i < numberOfPoints; i++)
|
||||
curve[i] = tornado_PointOnCubicBezier(cp, i * dt);
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -532,9 +523,7 @@ static void tornado_colorize_cloud(magic_api * api)
|
|||
|
||||
/* Create a surface to render into: */
|
||||
|
||||
amask = ~(tornado_cloud->format->Rmask |
|
||||
tornado_cloud->format->Gmask |
|
||||
tornado_cloud->format->Bmask);
|
||||
amask = ~(tornado_cloud->format->Rmask | tornado_cloud->format->Gmask | tornado_cloud->format->Bmask);
|
||||
|
||||
tornado_cloud_colorized =
|
||||
SDL_CreateRGBSurface(SDL_SWSURFACE,
|
||||
|
|
@ -542,8 +531,7 @@ static void tornado_colorize_cloud(magic_api * api)
|
|||
tornado_cloud->h,
|
||||
tornado_cloud->format->BitsPerPixel,
|
||||
tornado_cloud->format->Rmask,
|
||||
tornado_cloud->format->Gmask,
|
||||
tornado_cloud->format->Bmask, amask);
|
||||
tornado_cloud->format->Gmask, tornado_cloud->format->Bmask, amask);
|
||||
|
||||
/* Render the new cloud: */
|
||||
|
||||
|
|
@ -551,32 +539,33 @@ static void tornado_colorize_cloud(magic_api * api)
|
|||
SDL_LockSurface(tornado_cloud_colorized);
|
||||
|
||||
for (y = 0; y < tornado_cloud->h; y++)
|
||||
{
|
||||
for (x = 0; x < tornado_cloud->w; x++)
|
||||
{
|
||||
SDL_GetRGBA(api->getpixel(tornado_cloud, x, y),
|
||||
tornado_cloud->format, &r, &g, &b, &a);
|
||||
for (x = 0; x < tornado_cloud->w; x++)
|
||||
{
|
||||
SDL_GetRGBA(api->getpixel(tornado_cloud, x, y), tornado_cloud->format, &r, &g, &b, &a);
|
||||
|
||||
api->putpixel(tornado_cloud_colorized, x, y,
|
||||
SDL_MapRGBA(tornado_cloud_colorized->format,
|
||||
(tornado_r + r * 2) / 3, (tornado_g + g * 2) / 3, (tornado_b + b * 2) / 3, a));
|
||||
api->putpixel(tornado_cloud_colorized, x, y,
|
||||
SDL_MapRGBA(tornado_cloud_colorized->format,
|
||||
(tornado_r + r * 2) / 3, (tornado_g + g * 2) / 3, (tornado_b + b * 2) / 3, a));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SDL_UnlockSurface(tornado_cloud_colorized);
|
||||
SDL_UnlockSurface(tornado_cloud);
|
||||
}
|
||||
|
||||
void tornado_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
void tornado_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
}
|
||||
|
||||
void tornado_switchout(magic_api * api, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
void tornado_switchout(magic_api * api, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
|
||||
SDL_Surface * canvas ATTRIBUTE_UNUSED)
|
||||
{
|
||||
api->stopsound();
|
||||
}
|
||||
|
||||
int tornado_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
|
||||
{
|
||||
return(MODE_PAINT_WITH_PREVIEW);
|
||||
return (MODE_PAINT_WITH_PREVIEW);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue