Fixed bug where starter background wouldn't get flipped. (y, not x! d'oh!)
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2 changed files with 2 additions and 7 deletions
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@ -12973,7 +12973,7 @@ void flip_starter(void)
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src.h = 1;
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dest.x = 0;
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dest.y = orig->h - x - 1;
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dest.y = orig->h - y - 1;
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SDL_BlitSurface(orig, &src, img_starter_bkgd, &dest);
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}
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