Merge branch 'master' into sdl2.0. Updating with latest changes and improvements, clone, fill,...

This commit is contained in:
Pere Pujal i Carabantes 2021-02-25 00:48:38 +01:00
commit 00b4aa126f
180 changed files with 15268 additions and 8028 deletions

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@ -3,7 +3,7 @@
Copyright 2007-2018 by various contributors; see AUTHORS.txt
http://www.tuxpaint.org/
July 5, 2007 - August 30, 2018
July 5, 2007 - February 20, 2021
----------------------------------------------------------------------
@ -392,6 +392,13 @@ Interfaces
RGB values to a Uint32 'pixel' value appropriate to the
destination surface.)
* Uint32 xorpixel(SDL_Surface * surf, int x, int y)
Applies an XOR (exclusive-or) operation to the pixel at
coordinates (x,y) of the SDL_Surface. Applying an XOR again at
the same position will return the pixel to the original value.
Useful for displaying temporary 'rubberband' lines, outlines,
and crosshairs, while utilizing a Magic Tool.
* SDL_Surface * scale(SDL_Surface * surf, int w, int h,
int keep_aspect)
This accepts an existing SDL surface and creates a new one
@ -648,12 +655,12 @@ Compiling
A snippet from a Makefile to compile a Tux Paint "Magic" tool plugin
might look like this:
+----------------------------------------------------------------+
| CFLAGS=-Wall -O2 $(shell tp-magic-config --cflags) |
| |
| my_plugin.so: my_plugin.c |
| gcc -shared $(CFLAGS) -o my_plugin.so my_plugin.c |
+----------------------------------------------------------------+
+------------------------------------------------------+
| CFLAGS=-Wall -O2 $(shell tp-magic-config --cflags) |
| |
| my_plugin.so: my_plugin.c |
| gcc -shared $(CFLAGS) -o my_plugin.so my_plugin.c |
+------------------------------------------------------+
The first line sets up Makefile variable ("CFLAGS") that contains
flags for the compiler. "-Wall" asks for all compiler warnings to be
@ -683,15 +690,15 @@ Compiling
An even more generalized Makefile might look like this:
+----------------------------------------------------------------+
| CFLAGS=-Wall -O2 $(shell tp-magic-config --cflags) |
| |
| my_plugin_1.so: my_plugin_1.c |
| $(CC) -shared $(CFLAGS) -o $@ $< |
| |
| my_plugin_2.so: my_plugin_2.c |
| $(CC) -shared $(CFLAGS) -o $@ $< |
+----------------------------------------------------------------+
+----------------------------------------------------+
| CFLAGS=-Wall -O2 $(shell tp-magic-config --cflags) |
| |
| my_plugin_1.so: my_plugin_1.c |
| $(CC) -shared $(CFLAGS) -o $@ $< |
| |
| my_plugin_2.so: my_plugin_2.c |
| $(CC) -shared $(CFLAGS) -o $@ $< |
+----------------------------------------------------+
As before, there are lines that define the command "make" should run
when it determines that it needs to (re)compile the ".so" file(s).
@ -799,35 +806,35 @@ Installing
A snippet from a more generalized Makefile might look like this:
+----------------------------------------------------------------+
| PLUGINPREFIX=$(shell tp-magic-config --pluginprefix) |
| PLUGINDOCPREFIX=$(shell tp-magic-config --plugindocprefix) |
| DATAPREFIX=$(shell tp-magic-config --dataprefix) |
| |
| install: |
| # |
| # Install plugin |
| mkdir -p $(PLUGINPREFIX) |
| cp *.so $(PLUGINPREFIX)/ |
| chmod 644 $(PLUGINPREFIX)/*.so |
| # |
| # Install icons |
| mkdir -p $(DATAPREFIX)/images/magic |
| cp icons/*.png $(DATAPREFIX)/images/magic/ |
| chmod 644 $(DATAPREFIX)/images/magic/*.png |
| # |
| # Install sound effects |
| mkdir -p $(DATAPREFIX)/sounds/magic |
| cp sounds/*.ogg $(DATAPREFIX)/sounds/magic/ |
| chmod 644 $(DATAPREFIX)/sounds/magic/*.ogg |
| # |
| # Install docs |
| mkdir -p $(PLUGINDOCPREFIX)/html |
| cp docs/*.html $(PLUGINDOCPREFIX)/html/ |
| cp docs/*.txt $(PLUGINDOCPREFIX)/ |
| chmod 644 $(PLUGINDOCPREFIX)/html/*.html |
| chmod 644 $(PLUGINDOCPREFIX)/*.txt |
+----------------------------------------------------------------+
+------------------------------------------------------------+
| PLUGINPREFIX=$(shell tp-magic-config --pluginprefix) |
| PLUGINDOCPREFIX=$(shell tp-magic-config --plugindocprefix) |
| DATAPREFIX=$(shell tp-magic-config --dataprefix) |
| |
| install: |
| # |
| # Install plugin |
| mkdir -p $(PLUGINPREFIX) |
| cp *.so $(PLUGINPREFIX)/ |
| chmod 644 $(PLUGINPREFIX)/*.so |
| # |
| # Install icons |
| mkdir -p $(DATAPREFIX)/images/magic |
| cp icons/*.png $(DATAPREFIX)/images/magic/ |
| chmod 644 $(DATAPREFIX)/images/magic/*.png |
| # |
| # Install sound effects |
| mkdir -p $(DATAPREFIX)/sounds/magic |
| cp sounds/*.ogg $(DATAPREFIX)/sounds/magic/ |
| chmod 644 $(DATAPREFIX)/sounds/magic/*.ogg |
| # |
| # Install docs |
| mkdir -p $(PLUGINDOCPREFIX)/html |
| cp docs/*.html $(PLUGINDOCPREFIX)/html/ |
| cp docs/*.txt $(PLUGINDOCPREFIX)/ |
| chmod 644 $(PLUGINDOCPREFIX)/html/*.html |
| chmod 644 $(PLUGINDOCPREFIX)/*.txt |
+------------------------------------------------------------+
The first three lines set up Makefile variables that contain the
paths returned by the "tp-magic-config" command-line tool. (The

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@ -12,7 +12,7 @@ alink="#FF00FF">
<p>Copyright 2007-2018 by various contributors; see AUTHORS.txt<br/>
<a href="http://www.tuxpaint.org/">http://www.tuxpaint.org/</a></p>
<p>July 5, 2007 - August 30, 2018</p>
<p>July 5, 2007 - February 20, 2021</p>
</center>
<hr size=2 noshade>
@ -497,6 +497,15 @@ plugin's functions.
surface.)<br>
<br>
<li><code><b>Uint32 xorpixel(SDL_Surface&nbsp;*&nbsp;surf,
int&nbsp;x, int&nbsp;y)</b></code><br>
Applies an XOR (exclusive-or) operation to the pixel at coordinates
(x,y) of the SDL_Surface. Applying an XOR again at the same position
will return the pixel to the original value. Useful for displaying
temporary 'rubberband' lines, outlines, and crosshairs, while
utilizing a Magic Tool.<br>
<br>
<li><code><b>SDL_Surface * scale(SDL_Surface&nbsp;*&nbsp;surf,
int&nbsp;w, int&nbsp;h, int&nbsp;keep_aspect)</b></code><br>
This accepts an existing SDL surface and creates a new one scaled to an

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@ -0,0 +1,6 @@
Tux Paint "Magic" Tool: Checkerboard
By Bill Kendrick <bill@newbreedsoftware.com>
This covers the entire canvas with a checkboard pattern using the current
color. Drag to change the size of the squares.

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@ -0,0 +1,9 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<body><html><head><title>Tux Paint "Magic" Tool: Checkerboard</title>
<meta http-equiv="Content-Type" content="text/html; charset=us-ascii">
</head>
<body bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#FF0000" alink="#FF00FF">
<h1 align="center">Tux Paint "Magic" Tool: Checkerboard</h1>
<h2 align="center">By Bill Kendrick &lt;<a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a>&gt;</h2>
<p>This covers the entire canvas with a checkboard pattern using the current color. Drag to change the size of the squares.</p>
</body></html>

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@ -11,6 +11,7 @@
<li><a href="calligraphy.html">Calligraphy</a></li>
<li><a href="cartoon.html">Cartoon</a></li>
<li><a href="chalk.html">Chalk</a></li>
<li><a href="checkerboard.html">Checkerboard</a></li>
<li><a href="clone.html">Clone</a></li>
<li><a href="color_and_white.html">Color and White</a></li>
<li><a href="color_shift.html">Color Shift</a></li>

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@ -7,6 +7,7 @@
* Calligraphy
* Cartoon
* Chalk
* Checkerboard
* Clone
* Color and White
* Color Shift

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@ -5,7 +5,7 @@ individual HTML files for each of them, and an index.html that links to
them all. */
/* Bill Kendrick <bill@newbreedsoftware.com> */
/* Oct. 8, 2009 - January 10, 2020 */
/* Oct. 8, 2009 - February 15, 2020 */
/* Authors of the Magic tools: */
@ -80,6 +80,10 @@ $tools = array(
'desc'=>'This makes parts of the picture (where you move the mouse) look like a chalk drawing.',
'author'=>$AUTHOR_KENDRICK),
array('name'=>'Checkerboard',
'desc'=>'This covers the entire canvas with a checkboard pattern using the current color. Drag to change the size of the squares.',
'author'=>$AUTHOR_KENDRICK),
array('name'=>'Clone',
'desc'=>'Clone (copy, via painting) part of the picture. Click ones to choose the source, then click and drag to clone it elsewhere in the drawing. Once you release, click to choose another source and start again.',
'author'=>$AUTHOR_KENDRICK),

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magic/sounds/halftone.ogg Normal file

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@ -1,13 +1,12 @@
/*
blind.c
//
BLIND Magic Tools Plugin
Tux Paint - A simple drawing program for children.
By Pere Pujal Carabantes
Copyright (c) 2002-2009 by Bill Kendrick and others; see AUTHORS.txt
bill@newbreedsoftware.com
Copyright (c) 2009-2021
http://www.tuxpaint.org/
This program is free software; you can redistribute it and/or modify
@ -275,20 +274,20 @@ void blind_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
{
if (x < y)
blind_side = 1; /* left */
blind_side = BLIND_SIDE_LEFT;
else if (canvas->w - x < y)
blind_side = 3; /* right */
blind_side = BLIND_SIDE_RIGHT;
else
blind_side = 0; /* top */
blind_side = BLIND_SIDE_TOP;
}
else
{
if (x < canvas->h - y)
blind_side = 1; /* left */
blind_side = BLIND_SIDE_LEFT;
else if (canvas->w - x < canvas->h - y)
blind_side = 3; /* right */
blind_side = BLIND_SIDE_RIGHT;
else
blind_side = 2; /* bottom */
blind_side = BLIND_SIDE_BOTTOM;
}
blind_drag(api, which, canvas, last, x, y, x, y, update_rect);

245
magic/src/checkerboard.c Normal file
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@ -0,0 +1,245 @@
/*
checkeroard.c
"Checkerboard" Magic Tools Plugin
Tux Paint - A simple drawing program for children.
By Bill Kendrick
Based on `blind.c` by Pere Pujal Carabantes
Copyright (c) 2021
http://www.tuxpaint.org/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
(See COPYING.txt)
*/
#include "tp_magic_api.h"
#include "SDL_image.h"
#include "SDL_mixer.h"
static Uint8 checkerboard_r, checkerboard_g, checkerboard_b;
int checkerboard_start_x, checkerboard_start_y;
Mix_Chunk *checkerboard_snd;
// Prototypes
Uint32 checkerboard_api_version(void);
void checkerboard_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int checkerboard_init(magic_api * api);
int checkerboard_get_tool_count(magic_api * api);
SDL_Surface *checkerboard_get_icon(magic_api * api, int which);
char *checkerboard_get_name(magic_api * api, int which);
char *checkerboard_get_description(magic_api * api, int which, int mode);
int checkerboard_requires_colors(magic_api * api, int which);
void checkerboard_release(magic_api * api, int which,
SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y, SDL_Rect * update_rect);
void checkerboard_shutdown(magic_api * api);
void checkerboard_paint_checkerboard(void *ptr_to_api, int which_tool, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y);
void checkerboard_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * snapshot, int ox, int oy, int x, int y, SDL_Rect * update_rect);
void checkerboard_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void checkerboard_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
void checkerboard_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
int checkerboard_modes(magic_api * api, int which);
// Housekeeping functions
Uint32 checkerboard_api_version(void)
{
return (TP_MAGIC_API_VERSION);
}
void checkerboard_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b) //get the colors from API and store it in structure
{
checkerboard_r = r;
checkerboard_g = g;
checkerboard_b = b;
}
int checkerboard_init(magic_api * api)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%s/sounds/magic/checkerboard.ogg", api->data_directory);
checkerboard_snd = Mix_LoadWAV(fname);
return (1);
}
int checkerboard_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
{
return 1;
}
SDL_Surface *checkerboard_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
{
char fname[1024];
snprintf(fname, sizeof(fname), "%s/images/magic/checkerboard.png", api->data_directory);
return (IMG_Load(fname));
}
char *checkerboard_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return strdup(gettext_noop("Checkerboard"));
}
char *checkerboard_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
{
return
strdup(gettext_noop
("Click and drag to fill the canvas with a checkerboard pattern."));
}
int checkerboard_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return 1;
}
void checkerboard_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * snapshot ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}
void checkerboard_shutdown(magic_api * api ATTRIBUTE_UNUSED)
{
Mix_FreeChunk(checkerboard_snd);
}
// Interactivity functions
void checkerboard_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * snapshot,
int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED,
int x, int y, SDL_Rect * update_rect)
{
int sz, xx, yy;
Uint8 draw_start, draw_row, draw_cell;
Uint32 colr;
SDL_Rect dest;
SDL_BlitSurface(snapshot, NULL, canvas, NULL);
sz = max(10, max(abs(x - checkerboard_start_x), abs(y - checkerboard_start_y)));
colr = SDL_MapRGB(canvas->format, checkerboard_r, checkerboard_g, checkerboard_b);
draw_start = 1;
if (x < checkerboard_start_x)
draw_start = !draw_start;
if (y < checkerboard_start_y)
draw_start = !draw_start;
/* From the mouse Y position down... */
draw_row = draw_start;
for (yy = checkerboard_start_y; yy <= canvas->h; yy += sz) {
/* From the mouse X position right... */
draw_cell = draw_row;
for (xx = checkerboard_start_x; xx <= canvas->w; xx += sz) {
if (draw_cell) {
dest.x = xx;
dest.y = yy;
dest.w = sz;
dest.h = sz;
SDL_FillRect(canvas, &dest, colr);
}
draw_cell = !draw_cell;
}
/* From the mouse X position left... */
draw_cell = !draw_row;
for (xx = checkerboard_start_x - sz; xx > -sz; xx -= sz) {
if (draw_cell) {
dest.x = xx;
dest.y = yy;
dest.w = sz;
dest.h = sz;
SDL_FillRect(canvas, &dest, colr);
}
draw_cell = !draw_cell;
}
draw_row = !draw_row;
}
/* From the mouse Y position up... */
draw_row = !draw_start;
for (yy = checkerboard_start_y - sz; yy > -sz; yy -= sz) {
/* From the mouse X position right... */
draw_cell = draw_row;
for (xx = checkerboard_start_x; xx <= canvas->w; xx += sz) {
if (draw_cell) {
dest.x = xx;
dest.y = yy;
dest.w = sz;
dest.h = sz;
SDL_FillRect(canvas, &dest, colr);
}
draw_cell = !draw_cell;
}
/* From the mouse X position left... */
draw_cell = !draw_row;
for (xx = checkerboard_start_x - sz; xx > -sz; xx -= sz) {
if (draw_cell) {
dest.x = xx;
dest.y = yy;
dest.w = sz;
dest.h = sz;
SDL_FillRect(canvas, &dest, colr);
}
draw_cell = !draw_cell;
}
draw_row = !draw_row;
}
/* Always applies to the whole screen! */
update_rect->x = 0;
update_rect->y = 0;
update_rect->w = canvas->w;
update_rect->h = canvas->h;
api->playsound(checkerboard_snd, 128, 255);
}
void checkerboard_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last,
int x, int y,
SDL_Rect * update_rect)
{
checkerboard_start_x = x;
checkerboard_start_y = y;
checkerboard_drag(api, which, canvas, last, x, y, x, y, update_rect);
}
void checkerboard_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
void checkerboard_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}
int checkerboard_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return (MODE_PAINT);
}

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@ -23,7 +23,7 @@
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
(See COPYING.txt)
Last updated: February 10, 2021
Last updated: February 20, 2021
$Id$
*/
@ -59,6 +59,8 @@ static Mix_Chunk *clone_start_snd, *clone_snd;
int clone_state;
int clone_src_x, clone_src_y;
int clone_drag_start_x, clone_drag_start_y;
SDL_Surface * clone_last;
int clone_crosshair_visible;
/* Local function prototype: */
@ -71,6 +73,9 @@ char *clone_get_name(magic_api * api, int which);
char *clone_get_description(magic_api * api, int which, int mode);
void clone_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
void clone_doit(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect,
int crosshairs);
void clone_click(magic_api * api, int which, int mode,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void clone_release(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
@ -80,6 +85,8 @@ int clone_requires_colors(magic_api * api, int which);
void clone_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
void clone_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
int clone_modes(magic_api * api, int which);
void clone_crosshairs(magic_api * api, SDL_Surface * canvas, int x, int y);
void done_cloning(magic_api * api, SDL_Surface * canvas, SDL_Rect * update_rect);
// No setup required:
int clone_init(magic_api * api)
@ -93,6 +100,7 @@ int clone_init(magic_api * api)
clone_snd = Mix_LoadWAV(fname);
clone_state = CLONE_READY_TO_START;
clone_crosshair_visible = 0;
return (1);
}
@ -145,15 +153,18 @@ static void do_clone(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas
srcx = clone_src_x + (x - clone_drag_start_x);
srcy = clone_src_y + (y - clone_drag_start_y);
for (yy = -16; yy < 16; yy++)
if (!api->touched(x, y))
{
for (xx = -16; xx < 16; xx++)
for (yy = -16; yy < 16; yy++)
{
if (api->in_circle(xx, yy, 16))
for (xx = -16; xx < 16; xx++)
{
SDL_GetRGB(api->getpixel(last, srcx + xx, srcy + yy), last->format, &r, &g, &b);
pixel = SDL_MapRGB(canvas->format, r, g, b);
api->putpixel(canvas, x + xx, y + yy, pixel);
if (api->in_circle(xx, yy, 16))
{
SDL_GetRGB(api->getpixel(last, srcx + xx, srcy + yy), last->format, &r, &g, &b);
pixel = SDL_MapRGB(canvas->format, r, g, b);
api->putpixel(canvas, x + xx, y + yy, pixel);
}
}
}
}
@ -161,7 +172,21 @@ static void do_clone(void *ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas
// Affect the canvas on drag:
void clone_drag(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect)
SDL_Surface * last ATTRIBUTE_UNUSED, int ox, int oy, int x, int y, SDL_Rect * update_rect)
{
/* Step 3 - Actively cloning (moving the mouse) */
/* Erase crosshairs at old source position */
clone_crosshairs(api, canvas, clone_src_x, clone_src_y);
clone_crosshair_visible = 0;
/* Do the cloning (and draw crosshairs at new source position) */
clone_doit(api, which, canvas, clone_last, ox, oy, x, y, update_rect, 1);
}
void clone_doit(magic_api * api, int which, SDL_Surface * canvas,
SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect,
int crosshairs)
{
if (clone_state != CLONE_CLONING)
return;
@ -170,8 +195,8 @@ void clone_drag(magic_api * api, int which, SDL_Surface * canvas,
clone_drag_start_y = oy;
api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, do_clone);
// do_clone((void *)api, which, canvas, last, x, y);
/* Move source position relative to mouse motion */
clone_src_x += (x - ox);
clone_src_y += (y - oy);
@ -190,10 +215,20 @@ void clone_drag(magic_api * api, int which, SDL_Surface * canvas,
y = tmp;
}
update_rect->x = x - 64;
update_rect->y = y - 64;
update_rect->w = (ox + 128) - update_rect->x;
update_rect->h = (oy + 128) - update_rect->h;
if (crosshairs) {
clone_crosshairs(api, canvas, clone_src_x, clone_src_y);
/* FIXME be more clever */
update_rect->x = 0;
update_rect->y = 0;
update_rect->w = canvas->w;
update_rect->h = canvas->h;
clone_crosshair_visible = 1;
} else {
update_rect->x = x - 64;
update_rect->y = y - 64;
update_rect->w = (ox + 128) - update_rect->x;
update_rect->h = (oy + 128) - update_rect->h;
}
api->playsound(clone_snd, (x * 255) / canvas->w, 255);
}
@ -203,28 +238,67 @@ void clone_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
{
if (clone_state == CLONE_READY_TO_START) {
/* Step 1 - Picking a source for the clone */
clone_src_x = x;
clone_src_y = y;
clone_state = CLONE_STARTING;
api->playsound(clone_start_snd, (x * 255) / canvas->w, 255);
SDL_BlitSurface(last, NULL, clone_last, NULL);
/* Draw crosshairs at starting source position */
clone_crosshairs(api, canvas, clone_src_x, clone_src_y);
clone_crosshair_visible = 1;
update_rect->x = x - 15;
update_rect->y = y - 15;
update_rect->w = 32;
update_rect->h = 32;
} else if (clone_state == CLONE_CLONING) {
clone_drag(api, which, canvas, last, x, y, x, y, update_rect);
/* Step 2 - Starting a clone (hopefully holding mouse down here) */
clone_doit(api, which, canvas, clone_last, x, y, x, y, update_rect, 0);
}
}
void clone_release(magic_api * api, int which ATTRIBUTE_UNUSED,
SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED,
int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect)
{
if (clone_state == CLONE_STARTING) {
/* Release of the initial click (to pick initial source position);
now ready for second click (to begin cloning) */
clone_state = CLONE_CLONING;
} else {
clone_state = CLONE_READY_TO_START;
api->stopsound();
done_cloning(api, canvas, update_rect);
}
}
void done_cloning(magic_api * api, SDL_Surface * canvas, SDL_Rect * update_rect) {
/* Done cloning! */
/* Erase crosshairs from source position, now that we're all done */
if (clone_crosshair_visible)
{
clone_crosshairs(api, canvas, clone_src_x, clone_src_y);
update_rect->x = clone_src_x - 15;
update_rect->y = clone_src_y - 15;
update_rect->w = 32;
update_rect->h = 32;
clone_crosshair_visible = 0;
}
clone_state = CLONE_READY_TO_START;
api->stopsound();
}
void clone_crosshairs(magic_api * api, SDL_Surface * canvas, int x, int y) {
int i;
for (i = -15; i < 16; i++) {
api->xorpixel(canvas, x + i, y);
api->xorpixel(canvas, x, y + i);
}
}
// No setup happened:
void clone_shutdown(magic_api * api ATTRIBUTE_UNUSED)
{
if (clone_snd != NULL)
@ -233,12 +307,10 @@ void clone_shutdown(magic_api * api ATTRIBUTE_UNUSED)
Mix_FreeChunk(clone_start_snd);
}
// Record the color from Tux Paint:
void clone_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 ATTRIBUTE_UNUSED r, Uint8 ATTRIBUTE_UNUSED g, Uint8 ATTRIBUTE_UNUSED b)
{
}
// Use colors:
int clone_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
return 0;
@ -247,13 +319,22 @@ int clone_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_
void clone_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
clone_last = SDL_CreateRGBSurface(SDL_ANYFORMAT, canvas->w, canvas->h, canvas->format->BitsPerPixel,
canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask,
canvas->format->Amask);
clone_state = CLONE_READY_TO_START;
}
void clone_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
void clone_switchout(magic_api * api, int which ATTRIBUTE_UNUSED,
int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas)
{
clone_state = CLONE_READY_TO_START;
SDL_Rect update_rect; /* Needed to satisfy done_cloning() :-( */
done_cloning(api, canvas, &update_rect);
if (clone_last != NULL)
SDL_FreeSurface(clone_last);
}
int clone_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)

View file

@ -1,6 +1,6 @@
/* halftone.c
Last modified: 2011.07.17
Last modified: 2021.02.20
*/
@ -24,7 +24,7 @@ enum
const char *snd_filenames[NUM_TOOLS] = {
"halftone.wav",
"halftone.ogg",
};
const char *icon_filenames[NUM_TOOLS] = {
@ -84,12 +84,14 @@ int halftone_init(magic_api * api)
snprintf(fname, sizeof(fname), "%ssounds/magic/%s", api->data_directory, snd_filenames[i]);
snd_effect[i] = Mix_LoadWAV(fname);
/*
if (snd_effect[i] == NULL)
{
SDL_FreeSurface(canvas_backup);
SDL_FreeSurface(square);
return (0);
}
*/
}
@ -146,8 +148,11 @@ void halftone_shutdown(magic_api * api ATTRIBUTE_UNUSED)
{
int i;
for (i = 0; i < NUM_TOOLS; i++)
Mix_FreeChunk(snd_effect[i]);
for (i = 0; i < NUM_TOOLS; i++) {
if (snd_effect[i] != NULL) {
Mix_FreeChunk(snd_effect[i]);
}
}
SDL_FreeSurface(canvas_backup);
SDL_FreeSurface(square);