/*
  waves.c
  Credits: Bill Kendrick <bill@newbreedsoftware.com> (idea & Waves tool), Adam Rakowski <foo-script@o2.pl> (Wavelets tool)
  Waves Magic Tool Plugin
  Tux Paint - A simple drawing program for children.

  Copyright (c) 2002-2021 by Bill Kendrick and others; see AUTHORS.txt
  bill@newbreedsoftware.com
  http://www.tuxpaint.org/

  This program is free software; you can redistribute it and/or modify
  it under the terms of the GNU General Public License as published by
  the Free Software Foundation; either version 2 of the License, or
  (at your option) any later version.

  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU General Public License for more details.

  You should have received a copy of the GNU General Public License
  along with this program; if not, write to the Free Software
  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
  (See COPYING.txt)
*/

#include <stdio.h>
#include <string.h>
#include <math.h>
#include "tp_magic_api.h"
#include "SDL_image.h"
#include "SDL_mixer.h"


/* Our globals: */

static Mix_Chunk *waves_snd[2];

/* Local function prototypes: */

Uint32 waves_api_version(void);
int waves_init(magic_api * api);
int waves_get_tool_count(magic_api * api);
SDL_Surface *waves_get_icon(magic_api * api, int which);
char *waves_get_name(magic_api * api, int which);
int waves_get_group(magic_api * api, int which);
char *waves_get_description(magic_api * api, int which, int mode);
void waves_drag(magic_api * api, int which, SDL_Surface * canvas,
                SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
void waves_click(magic_api * api, int which, int mode,
                 SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void waves_release(magic_api * api, int which,
                   SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void waves_shutdown(magic_api * api);
void waves_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int waves_requires_colors(magic_api * api, int which);
void waves_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
void waves_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
int waves_modes(magic_api * api, int which);

Uint32 waves_api_version(void)
{
  return (TP_MAGIC_API_VERSION);
}


// No setup required:
int waves_init(magic_api * api)
{
  char fname[1024];

  snprintf(fname, sizeof(fname), "%ssounds/magic/waves.ogg", api->data_directory);
  waves_snd[0] = Mix_LoadWAV(fname);

  snprintf(fname, sizeof(fname), "%ssounds/magic/wavelet.ogg", api->data_directory);
  waves_snd[1] = Mix_LoadWAV(fname);


  return (1);
}

// We have multiple tools:
int waves_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
{
  return 2;
}

// Load our icons:
SDL_Surface *waves_get_icon(magic_api * api, int which)
{
  char fname[1024];

  if (!which)
    snprintf(fname, sizeof(fname), "%simages/magic/waves.png", api->data_directory);
  else
    snprintf(fname, sizeof(fname), "%simages/magic/wavelet.png", api->data_directory);

  return (IMG_Load(fname));
}

// Return our group (both the same):
int waves_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
  return MAGIC_TYPE_PICTURE_WARPS;
}

// Return our names, localized:
char *waves_get_name(magic_api * api ATTRIBUTE_UNUSED, int which)
{
  if (!which)
    return (strdup(gettext_noop("Waves")));
  else
    return strdup(gettext_noop("Wavelets"));
}

// Return our descriptions, localized:
char *waves_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode ATTRIBUTE_UNUSED)
{
  if (!which)
    return (strdup
            (gettext_noop
             ("Click to make the picture horizontally wavy. Click toward the top for shorter waves, the bottom for taller waves, the left for small waves, and the right for long waves.")));
  return
    strdup(gettext_noop
           ("Click to make the picture vertically wavy. Click toward the top for shorter waves, the bottom for taller waves, the left for small waves, and the right for long waves."));
}


void waves_drag(magic_api * api ATTRIBUTE_UNUSED, int which, SDL_Surface * canvas,
                SDL_Surface * last, int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED, int x, int y,
                SDL_Rect * update_rect)
{
  int xx, yy;
  SDL_Rect src, dest;
  int width;
  int height;

  SDL_BlitSurface(last, NULL, canvas, NULL);

  if (which == 0)
    {
      //waves effect
      width = ((x * 10) / canvas->w) + 10;
      height = ((canvas->h - y) / 10) + 1;

      for (yy = 0; yy < canvas->h; yy++)
        {
          xx = sin((yy * height) * M_PI / 180.0) * width;

          src.x = 0;
          src.y = yy;
          src.w = canvas->w;
          src.h = 1;

          dest.x = xx;
          dest.y = yy;

          SDL_BlitSurface(last, &src, canvas, &dest);
        }
    }
  else
    {
      width = ((x * 10) / canvas->w) + 10;
      height = ((canvas->h - y) / 10) + 1;

      for (xx = 0; xx < canvas->w; xx++)
        {
          yy = sin((xx * height) * M_PI / 180.0) * width;

          src.x = xx;
          src.y = 0;
          src.w = 1;
          src.h = canvas->h;

          dest.x = xx;
          dest.y = yy;

          SDL_BlitSurface(last, &src, canvas, &dest);
        }
    }
  update_rect->x = 0;
  update_rect->y = 0;
  update_rect->w = canvas->w;
  update_rect->h = canvas->h;
}

// Affect the canvas on click:
void waves_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
                 SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
{
  waves_drag(api, which, canvas, last, x, y, x, y, update_rect);
  api->playsound(waves_snd[which], 128, 255);
}

// Affect the canvas on release:
void waves_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
                   SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
                   int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}

// No setup happened:
void waves_shutdown(magic_api * api ATTRIBUTE_UNUSED)
{
  if (waves_snd[0] != NULL)
    Mix_FreeChunk(waves_snd[0]);
  if (waves_snd[1] != NULL)
    Mix_FreeChunk(waves_snd[1]);
}

// Record the color from Tux Paint:
void waves_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
                     Uint8 b ATTRIBUTE_UNUSED)
{
}

// Use colors:
int waves_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
  return 0;
}

void waves_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
                    SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}

void waves_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
                     SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}

int waves_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
  return (MODE_PAINT);
}
