/*
  pixels.c

  Pixel art paintbrush Magic Tools Plugin
  Tux Paint - A simple drawing program for children.

  Copyright (c) 2021 by Bill Kendrick and others; see AUTHORS.txt
  bill@newbreedsoftware.com
  http://www.tuxpaint.org/

  This program is free software; you can redistribute it and/or modify
  it under the terms of the GNU General Public License as published by
  the Free Software Foundation; either version 2 of the License, or
  (at your option) any later version.

  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU General Public License for more details.

  You should have received a copy of the GNU General Public License
  along with this program; if not, write to the Free Software
  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
  (See COPYING.txt)

  Last updated: September 21, 2021
  $Id$
*/

#include <stdio.h>
#include <string.h>
#include "tp_magic_api.h"
#include "SDL_image.h"
#include "SDL_mixer.h"

/* What tools we contain: */

enum
{
  TOOL_PIXELS,
  NUM_TOOLS
};


/* Our globals: */

static Mix_Chunk *pixel_snd;
static Uint8 pixels_r, pixels_g, pixels_b;


/* Local function prototype: */

int pixels_init(magic_api * api);
Uint32 pixels_api_version(void);
int pixels_get_tool_count(magic_api * api);
SDL_Surface *pixels_get_icon(magic_api * api, int which);
char *pixels_get_name(magic_api * api, int which);
int pixels_get_group(magic_api * api, int which);
char *pixels_get_description(magic_api * api, int which, int mode);
void pixels_drag(magic_api * api, int which, SDL_Surface * canvas,
                 SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
void pixels_click(magic_api * api, int which, int mode,
                  SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void pixels_release(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void pixels_shutdown(magic_api * api);
void pixels_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int pixels_requires_colors(magic_api * api, int which);
void pixels_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
void pixels_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
int pixels_modes(magic_api * api, int which);

// No setup required:
int pixels_init(magic_api * api)
{
  char fname[1024];

  snprintf(fname, sizeof(fname), "%ssounds/magic/pixels.ogg", api->data_directory);
  pixel_snd = Mix_LoadWAV(fname);

  return (1);
}

Uint32 pixels_api_version(void)
{
  return (TP_MAGIC_API_VERSION);
}

// We have multiple tools:
int pixels_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
{
  return (NUM_TOOLS);
}

// Load our icons:
SDL_Surface *pixels_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED)
{
  char fname[1024];

  snprintf(fname, sizeof(fname), "%simages/magic/pixels.png", api->data_directory);

  return (IMG_Load(fname));
}

// Return our names, localized:
char *pixels_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
  return (strdup(gettext_noop("Pixels")));
}

// Return our group (both the same):
int pixels_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
  return MAGIC_TYPE_PAINTING;
}

// Return our descriptions, localized:
char *pixels_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED)
{
  return (strdup(gettext_noop("Click and drag to draw large pixels.")));

  return (NULL);
}

// Do the effect:

static void do_pixels(void *ptr ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y)
{
  SDL_Rect dest;
  int pixel_size;

  pixel_size = 8;

  dest.x = (x / pixel_size) * pixel_size;
  dest.y = (y / pixel_size) * pixel_size;
  dest.w = pixel_size;
  dest.h = pixel_size;

  SDL_FillRect(canvas, &dest, SDL_MapRGB(canvas->format, pixels_r, pixels_g, pixels_b));
}

// Affect the canvas on drag:
void pixels_drag(magic_api * api, int which, SDL_Surface * canvas,
                 SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect)
{
  api->line((void *)api, which, canvas, last, ox, oy, x, y, 1, do_pixels);

  if (ox > x)
    {
      int tmp = ox;

      ox = x;
      x = tmp;
    }
  if (oy > y)
    {
      int tmp = oy;

      oy = y;
      y = tmp;
    }

  update_rect->x = x - 64;
  update_rect->y = y - 64;
  update_rect->w = (ox + 128) - update_rect->x;
  update_rect->h = (oy + 128) - update_rect->h;

  api->playsound(pixel_snd, (x * 255) / canvas->w, 255);
}

// Affect the canvas on click:
void pixels_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
                  SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect)
{
  pixels_drag(api, which, canvas, last, x, y, x, y, update_rect);
}

void pixels_release(magic_api * api, int which ATTRIBUTE_UNUSED,
                    SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
                    int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
  api->stopsound();
}

// No setup happened:
void pixels_shutdown(magic_api * api ATTRIBUTE_UNUSED)
{
  if (pixel_snd != NULL)
    Mix_FreeChunk(pixel_snd);
}

// Record the color from Tux Paint:
void pixels_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b)
{
  pixels_r = r;
  pixels_g = g;
  pixels_b = b;
}

// Use colors:
int pixels_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
  return 1;
}

void pixels_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
                     int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}

void pixels_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
                      int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}

int pixels_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
  return (MODE_PAINT);
}
