/*
  snow.c

  snow, Add snow flakes or snow balls to the whole image.
  Tux Paint - A simple drawing program for children.

  Credits: Andrew Corcoran <akanewbie@gmail.com>

  Copyright (c) 2002-2021 by Bill Kendrick and others; see AUTHORS.txt
  bill@newbreedsoftware.com
  http://www.tuxpaint.org/

  This program is free software; you can redistribute it and/or modify
  it under the terms of the GNU General Public License as published by
  the Free Software Foundation; either version 2 of the License, or
  (at your option) any later version.

  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU General Public License for more details.

  You should have received a copy of the GNU General Public License
  along with this program; if not, write to the Free Software
  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
  (See COPYING.txt)

  Last updated: September 20, 2021
  $Id$
*/

#include <stdio.h>
#include <string.h>
#include <libintl.h>
#include "tp_magic_api.h"
#include "SDL_image.h"
#include "SDL_mixer.h"
#include <math.h>
#include <limits.h>
#include <time.h>

#ifndef gettext_noop
#define gettext_noop(String) String
#endif

static const int snow_AMOUNT = 400;
static const int snow_RADIUS = 5;
static SDL_Surface *snow_flake1;
static SDL_Surface *snow_flake2;

enum
{
  TOOL_SNOWBALL,
  TOOL_SNOWFLAKE,
  snow_NUM_TOOLS
};

static Mix_Chunk *snow_snd_effect[snow_NUM_TOOLS];

const char *snow_snd_filenames[snow_NUM_TOOLS] = {
  "snowball.ogg",
  "snowflake.ogg",
};

const char *snow_icon_filenames[snow_NUM_TOOLS] = {
  "snowball.png",
  "snowflake.png",
};

const char *snow_names[snow_NUM_TOOLS] = {
  gettext_noop("Snow Ball"),
  gettext_noop("Snow Flake"),
};

const char *snow_descs[snow_NUM_TOOLS] = {
  gettext_noop("Click to add snow balls to your picture."),
  gettext_noop("Click to add snow flakes to your picture."),
};

Uint32 snow_api_version(void);
int snow_init(magic_api * api);
int snow_get_tool_count(magic_api * api);
SDL_Surface *snow_get_icon(magic_api * api, int which);
char *snow_get_name(magic_api * api, int which);
int snow_get_group(magic_api * api, int which);
char *snow_get_description(magic_api * api, int which);
static void do_snow(void *ptr, SDL_Surface * canvas, SDL_Surface * last, int which, int snowAmount);
void snow_drag(magic_api * api, int which, SDL_Surface * canvas,
               SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect);
void snow_click(magic_api * api, int which, int mode,
                SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);

void snow_release(magic_api * api, int which,
                  SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect);
void snow_shutdown(magic_api * api);
void snow_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b);
int snow_requires_colors(magic_api * api, int which);
void snow_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas);
void snow_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas);
int snow_modes(magic_api * api, int which);
Uint32 snow_api_version(void)
{
  return (TP_MAGIC_API_VERSION);
}

//Load sounds
int snow_init(magic_api * api)
{

  int i;
  char fname[1024];

  srand(time(0));

  snprintf(fname, sizeof(fname), "%simages/magic/Snow_flake4.png", api->data_directory);
  snow_flake1 = IMG_Load(fname);
  if (snow_flake1 == NULL)
    {
      return (0);
    }

  snprintf(fname, sizeof(fname), "%simages/magic/Snow_flake5.png", api->data_directory);
  snow_flake2 = IMG_Load(fname);
  if (snow_flake2 == NULL)
    {
      return (0);
    }

  if (snow_flake2 == NULL)
    {
      printf("meh\n");
    }
  for (i = 0; i < snow_NUM_TOOLS; i++)
    {
      snprintf(fname, sizeof(fname), "%ssounds/magic/%s", api->data_directory, snow_snd_filenames[i]);
      snow_snd_effect[i] = Mix_LoadWAV(fname);
    }
  return (1);
}

int snow_get_tool_count(magic_api * api ATTRIBUTE_UNUSED)
{
  return (snow_NUM_TOOLS);
}

// Load our icons:
SDL_Surface *snow_get_icon(magic_api * api, int which)
{
  char fname[1024];

  snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, snow_icon_filenames[which]);
  return (IMG_Load(fname));
}

// Return our names, localized:
char *snow_get_name(magic_api * api ATTRIBUTE_UNUSED, int which)
{
  return (strdup(gettext_noop(snow_names[which])));
}

int snow_get_group(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
  return MAGIC_TYPE_PICTURE_DECORATIONS; /* Because we affect the whole image, and not just around the mouse */
}

// Return our descriptions, localized:
char *snow_get_description(magic_api * api ATTRIBUTE_UNUSED, int which)
{
  return (strdup(gettext_noop(snow_descs[which])));
}

// Do the effect:
static void do_snow(void *ptr, SDL_Surface * canvas, SDL_Surface * last, int which, int snowAmount)
{
  magic_api *api = (magic_api *) ptr;

  int i, x, y, centre_x, centre_y;
  Uint8 r, g, b;
  SDL_Rect dest;

  for (i = 0; i < snowAmount; i++)
    {
      centre_x = rand() % canvas->w;
      centre_y = rand() % canvas->h;
      if (which == TOOL_SNOWBALL)
        {
          for (y = -snow_RADIUS; y < snow_RADIUS; y++)
            {
              for (x = -snow_RADIUS; x < snow_RADIUS; x++)
                {
                  if (api->in_circle(x, y, snow_RADIUS))
                    {
                      SDL_GetRGB(api->getpixel(last, centre_x + x, centre_y + y), last->format, &r, &g, &b);
                      api->putpixel(canvas, centre_x + x, centre_y + y, SDL_MapRGB(canvas->format, 255, 255, 255));
                    }
                }
            }
        }
      if (which == TOOL_SNOWFLAKE)
        {
          dest.x = centre_x;
          dest.y = centre_y;
          if (rand() % 2 == 0)
            {
              SDL_BlitSurface(snow_flake1, NULL, canvas, &dest);
            }
          else
            {
              SDL_BlitSurface(snow_flake2, NULL, canvas, &dest);
            }
        }
    }
}

// Affect the canvas on drag:
void snow_drag(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED,
               SDL_Surface * last ATTRIBUTE_UNUSED, int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED,
               int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
  // No-op
}

// Affect the canvas on click:
void snow_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED,
                SDL_Surface * canvas, SDL_Surface * last,
                int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect)
{
  update_rect->x = 0;
  update_rect->y = 0;
  update_rect->w = canvas->w;
  update_rect->h = canvas->h;

  do_snow(api, canvas, last, which, snow_AMOUNT);
  api->playsound(snow_snd_effect[which], 128, 255);
}

// Affect the canvas on release:
void snow_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED,
                  SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED,
                  int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED)
{
}

// No setup happened:
void snow_shutdown(magic_api * api ATTRIBUTE_UNUSED)
{
  //Clean up sounds
  int i;

  for (i = 0; i < snow_NUM_TOOLS; i++)
    {
      if (snow_snd_effect[i] != NULL)
        {
          Mix_FreeChunk(snow_snd_effect[i]);
        }
    }
  if (snow_flake1 != NULL)
    {
      SDL_FreeSurface(snow_flake1);
    }
  if (snow_flake2 != NULL)
    {
      SDL_FreeSurface(snow_flake2);
    }
}

// Record the color from Tux Paint:
void snow_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED,
                    Uint8 b ATTRIBUTE_UNUSED)
{
}

// Use colors:
int snow_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
  return 0;
}

void snow_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
                   SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}

void snow_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED,
                    SDL_Surface * canvas ATTRIBUTE_UNUSED)
{
}

int snow_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED)
{
  return (MODE_FULLSCREEN);
}
